private Stone StoneGenerator() { Stone stone; if (rand.Next(3) > 0) { stone = new OrdinaryStone(); } else { stone = new ValuableStone(Convert.ToDouble(rand.Next(1, 100)) / 10); if (rand.Next(5) == 0) { stone = new DecryptionStone(stone); } if (rand.Next(6) == 0) { stone = new CollapseStone(rand.Next(1, 15), stone); } if (rand.Next(8) == 0) { stone = new PoisonedStone(rand.Next(1, 10), stone); } } return(stone); }
public void DecryptionStoneTest() { Stone stone = new ValuableStone(5); stone = new DecryptionStone(stone); Assert.AreEqual(stone.GetInfo(), "Cost: " + 12.5 + ", weight: " + 5 + ", description: Valuable stone, need to be decrypted"); Assert.AreEqual(stone.Weight, 5); Assert.AreEqual(stone.StoneHealth, 0); Assert.AreEqual(stone.Collapses, false); Assert.AreEqual(stone.Decryption, true); Assert.AreEqual(stone.GetCost(), stone.Weight * 2.5); Assert.AreEqual(stone.Damage, 0); Assert.AreEqual(stone.Description, "Valuable stone, need to be decrypted"); }
public void ScientistDecryptedStoneComplete() { var robot = CreateScientistRobot(); List <Stone> stones = new List <Stone>(); for (int i = 0; i < 100; i++) { Stone stone = new ValuableStone(Convert.ToDouble(0.1)); stone = new DecryptionStone(stone); stones.Add(stone); var res = robot.AddStone(stone); } Assert.IsTrue(robot.Baggage.Count == 100); }
public void WorkerDecryptedStoneFails() { var robot = CreateWorkerRobot(); List <Stone> stones = new List <Stone>(); for (int i = 0; i < 100; i++) { Stone stone = new ValuableStone(Convert.ToDouble(1)); stone = new DecryptionStone(stone); stones.Add(stone); var res = robot.AddStone(stone); } Assert.IsTrue(robot.Baggage.Count < 100); }
public void DecryptionPoisonedStoneTest() { Stone stone = new ValuableStone(5); stone = new PoisonedStone(5, stone); stone = new DecryptionStone(stone); Assert.AreEqual(stone.GetInfo(), "Cost: " + 25 + ", weight: " + 5 + ", description: Valuable stone" + ", will harm on every turn (ciborgs only), need to be decrypted, damage: " + 5); Assert.AreEqual(stone.Weight, 5); Assert.AreEqual(stone.StoneHealth, 0); Assert.AreEqual(stone.Collapses, false); Assert.AreEqual(stone.Decryption, true); Assert.AreEqual(stone.GetCost(), stone.Weight * 5); Assert.AreEqual(stone.Damage, 5); Assert.AreEqual(stone.Description, "Valuable stone, will harm on every turn (ciborgs only), need to be decrypted"); }
public void DecryptionCollapsedStoneTest() { Stone stone = new ValuableStone(5); stone = new CollapseStone(5, stone); stone = new DecryptionStone(stone); Assert.AreEqual(stone.GetInfo(), "Cost: " + 18.75 + ", weight: " + 5 + ", description: Valuable stone" + ", will destroy on every turn, need to be decrypted, stone health: " + 5); Assert.AreEqual(stone.Weight, 5); Assert.AreEqual(stone.StoneHealth, 5); Assert.AreEqual(stone.Collapses, true); Assert.AreEqual(stone.Decryption, true); Assert.AreEqual(stone.GetCost(), stone.Weight * 3.75); Assert.AreEqual(stone.Damage, 0); Assert.AreEqual(stone.Description, "Valuable stone, will destroy on every turn, need to be decrypted"); stone.DecreaseHealth(); Assert.AreEqual(stone.StoneHealth, 4); }
public void CollapsedPoisonedDecryptionStone() { Stone stone = new ValuableStone(5); stone = new CollapseStone(5, stone); stone = new PoisonedStone(5, stone); stone = new DecryptionStone(stone); Assert.AreEqual(stone.GetInfo(), "Cost: " + 37.5 + ", weight: " + 5 + ", description: Valuable stone" + ", will destroy on every turn, will harm on every turn (ciborgs only), need to be decrypted, stone health: " + 5 + ", damage: " + 5); Assert.AreEqual(stone.Weight, 5); Assert.AreEqual(stone.StoneHealth, 5); Assert.AreEqual(stone.Collapses, true); Assert.AreEqual(stone.Decryption, true); Assert.AreEqual(stone.GetCost(), stone.Weight * 7.5); Assert.AreEqual(stone.Damage, 5); Assert.AreEqual(stone.Description, "Valuable stone, will destroy on every turn, will harm on every turn (ciborgs only), need to be decrypted"); stone.DecreaseHealth(); Assert.AreEqual(stone.StoneHealth, 4); }