private static bool HandleStockSelection(
            ref Decorators.PurchaseAnimalsMenu moddedMenu,
            int x,
            int y,
            Farmer moddedPlayer)
        {
            var textureComponent = moddedMenu.GetAnimalsToPurchase().Where(o => (o.item as StardewValley.Object).Type == null)
                                   .FirstOrDefault(o => o.containsPoint(x, y));

            if (textureComponent == null)
            {
                return(true);
            }
            var amount = textureComponent.item.salePrice();

            if (!moddedPlayer.CanAfford(amount))
            {
                return(true);
            }
            var randomAnimalShopType =
                new Api.BetterFarmAnimalVariety(Mod.ReadConfig <ModConfig>()).GetRandomAnimalShopType(textureComponent.hoverText,
                                                                                                      moddedPlayer.GetOriginal());
            var farmAnimal1 = moddedPlayer.CreateFarmAnimal(randomAnimalShopType);

            SelectedStockBellsAndWhistles(ref moddedMenu);
            moddedMenu.SetOnFarm(true);
            moddedMenu.SetAnimalBeingPurchased(farmAnimal1);
            var farmAnimal2 = new Decorators.FarmAnimal(farmAnimal1);

            moddedMenu.SetPriceOfAnimal(farmAnimal2.GetPrice());
            return(false);
        }
        private static bool HandleOnFarm(
            ref Decorators.PurchaseAnimalsMenu moddedMenu,
            int x,
            int y,
            Farmer moddedPlayer)
        {
            if (moddedMenu.IsNamingAnimal())
            {
                return(true);
            }
            var viewport   = Game.GetViewport();
            var buildingAt = Game.GetFarm().getBuildingAt(new Vector2((x + viewport.X) / 64, (y + viewport.Y) / 64));

            if (buildingAt == null)
            {
                return(true);
            }
            var animalBeingPurchased = moddedMenu.GetAnimalBeingPurchased();
            var moddedAnimal         = new Decorators.FarmAnimal(animalBeingPurchased);

            if (!moddedAnimal.CanLiveIn(buildingAt) || new Building(buildingAt).IsFull() || !moddedAnimal.CanBeNamed())
            {
                return(true);
            }
            var priceOfAnimal = moddedMenu.GetPriceOfAnimal();

            if (!moddedPlayer.CanAfford(priceOfAnimal))
            {
                return(true);
            }
            moddedAnimal.AddToBuilding(buildingAt);
            moddedMenu.SetAnimalBeingPurchased(animalBeingPurchased);
            moddedMenu.SetNewAnimalHome(null);
            moddedMenu.SetNamingAnimal(false);
            moddedPlayer.SpendMoney(priceOfAnimal);
            PurchasedAnimalBellsAndWhistles(moddedAnimal);
            return(false);
        }