public void WriteDecoratorVertex(DecoratorVertex v) { _stream.WriteFloat3(v.Position.XYZ); _stream.WriteFloat2(v.Texcoord); _stream.WriteFloat3(v.Normal.XYZ); /*_stream.WriteShort4(v.Texcoord2); * _stream.WriteUByte4N(v.Texcoord3); * _stream.WriteUByte4N(v.Texcoord4);*/ }
public void WriteDecoratorVertex(DecoratorVertex v) { _stream.WriteShort4N(v.Position); _stream.WriteShort2N(v.Texcoord); _stream.WriteUByte4N(v.Normal); /*_stream.WriteShort4(v.Texcoord2); * _stream.WriteUByte4N(v.Texcoord3); * _stream.WriteUByte4N(v.Texcoord4);*/ }