Example #1
0
 public void Start()
 {
     terrainDataThreadInfoQueue = new ConcurrentQueue <MapThreadInfo <TileData> >();
     terrainGenerator           = GameObject.Find("Level").GetComponent <TerrainGenerator>();
     caveBuilder         = GameObject.Find("Level").GetComponent <CaveBuilder>();
     cityGenerator       = GameObject.Find("CityPoints").GetComponent <CityGenerator>();
     decorationGenerator = GameObject.Find("Decorations").GetComponent <DecorationGenerator>();
 }
    private List <List <GameObject> > decorationList;   // liste des décorations instanciées

    private void Awake()
    {
        inst           = this;
        decorationList = new List <List <GameObject> >();
        decoration     = Resources.Load("Prefabs/Triangle") as GameObject; // chargement de la décoration (pyramide)
    }