public void Start() { terrainDataThreadInfoQueue = new ConcurrentQueue <MapThreadInfo <TileData> >(); terrainGenerator = GameObject.Find("Level").GetComponent <TerrainGenerator>(); caveBuilder = GameObject.Find("Level").GetComponent <CaveBuilder>(); cityGenerator = GameObject.Find("CityPoints").GetComponent <CityGenerator>(); decorationGenerator = GameObject.Find("Decorations").GetComponent <DecorationGenerator>(); }
private List <List <GameObject> > decorationList; // liste des décorations instanciées private void Awake() { inst = this; decorationList = new List <List <GameObject> >(); decoration = Resources.Load("Prefabs/Triangle") as GameObject; // chargement de la décoration (pyramide) }