/// <summary> /// 显示背包中的装备 /// </summary> /// <param name="itemDic">装备列表</param> /// <param name="needCheckFirst">If set to <c>true</c> 是否需要选中第一个装备</param> void ShowBagItems(Dictionary <int, EquipmentInfo> itemDic, bool needCheckFirst = true) { HideAllGoItems(); int index = 0; DecomposeItemUI firstOne = null; List <EquipmentInfo> itemList = new List <EquipmentInfo>(itemDic.Values); itemList.Sort(CompareEquip); for (int i = 0, count = itemList.Count; i < count; i++) { EquipmentInfo info = itemList[i]; if (info == null) { continue; } EquipmentInfo selectOne = GameCenter.equipmentTrainingMng.CurSelectEquipmentInfo; if (GameCenter.equipmentTrainingMng.CurSlot != EquipSlot.None && (GameCenter.equipmentTrainingMng.CurSlot != info.Slot || (selectOne != null && (selectOne.NeedProf != info.NeedProf || info.InstanceID == selectOne.InstanceID)))) { continue; } //选中了副装备就隐藏副装备 if (GameCenter.equipmentTrainingMng.CurViceEquipmentInfo != null && GameCenter.equipmentTrainingMng.CurViceEquipmentInfo.InstanceID == info.InstanceID) { continue; } DecomposeItemUI itemUI = null; if (!allGoItems.ContainsKey(index)) { if (equipGo != null) { itemUI = equipGo.CreateNew(itemParent.transform); } allGoItems[index] = itemUI; } itemUI = allGoItems[index]; itemUI.gameObject.SetActive(true); itemUI.SetData(info, ChooseBagItem, initSubGUIType); if (index == 0 && needCheckFirst) { firstOne = itemUI; } index++; } if (firstOne != null && needCheckFirst) { firstOne.SetChecked(); } if (scrollView != null) { scrollView.SetDragAmount(0, 0, false); } if (itemParent != null) { itemParent.repositionNow = true; } if (itemDic.Count == 0) { GameCenter.equipmentTrainingMng.CurSelectEquipmentInfo = null; } }
/// <summary> /// 显示坐骑身上的装备 /// </summary> void ShowEquipItems() { HideAllGoItems(); int index = 0; DecomposeItemUI checkOne = null; EquipmentInfo selectOne = GameCenter.newMountMng.CurSelectEquipmentInfo; List <EquipmentInfo> itemList = new List <EquipmentInfo>(GameCenter.newMountMng.MountEquipDic.Values); //Debug.Log("itemList:" + itemList.Count); for (int i = 0, count = itemList.Count; i < count; i++) { EquipmentInfo info = itemList[i]; if (info == null) { continue; } DecomposeItemUI itemUI = null; if (!allGoItems.ContainsKey(index)) { if (equipGo != null) { itemUI = equipGo.CreateNew(itemParent.transform); } allGoItems[index] = itemUI; } itemUI = allGoItems[index]; itemUI.gameObject.SetActive(true); itemUI.SetData(info, ChooseItem, SubGUIType.MOUNTEQUIP); if (selectOne != null) { if (selectOne.InstanceID == info.InstanceID) { checkOne = itemUI; } } else { if (index == 0) { checkOne = itemUI; } } index++; } if (scrollView != null) { scrollView.SetDragAmount(0, 0, false); } if (itemParent != null) { itemParent.repositionNow = true; } if (checkOne != null) { checkOne.SetChecked(); } if (itemList.Count == 0) { GameCenter.newMountMng.CurSelectEquipmentInfo = null; } }