public override void Execute(Level level) { ClientAvatar ca = level.GetPlayerAvatar(); DecoData dd = (DecoData)CSVManager.DataTables.GetDataById(DecoId); if (ca.HasEnoughResources(dd.GetBuildResource(), dd.GetBuildCost())) { ResourceData rd = dd.GetBuildResource(); ca.CommodityCountChangeHelper(0, rd, -dd.GetBuildCost()); Deco d = new Deco(dd, level); d.SetPositionXY(X, Y, level.GetPlayerAvatar().GetActiveLayout()); level.GameObjectManager.AddGameObject(d); } }
internal override void Process() { ClientAvatar ca = this.Device.Player.Avatar; DecoData dd = (DecoData)CSVManager.DataTables.GetDataById(DecoId); if (ca.HasEnoughResources(dd.GetBuildResource(), dd.GetBuildCost())) { ResourceData rd = dd.GetBuildResource(); ca.CommodityCountChangeHelper(0, rd, -dd.GetBuildCost()); Deco d = new Deco(dd, this.Device.Player); d.SetPositionXY(X, Y, this.Device.Player.Avatar.m_vActiveLayout); this.Device.Player.GameObjectManager.AddGameObject(d); } }
public override void Execute(Level level) { ClientAvatar avatar = level.GetPlayerAvatar(); DecoData dataById = (DecoData)CSVManager.DataTables.GetDataById(DecoId); if (!avatar.HasEnoughResources(dataById.GetBuildResource(), dataById.GetBuildCost())) { return; } ResourceData buildResource = dataById.GetBuildResource(); avatar.CommodityCountChangeHelper(0, (Data)buildResource, -dataById.GetBuildCost()); Deco deco = new Deco((Data)dataById, level); deco.SetPositionXY(X, Y, level.GetPlayerAvatar().GetActiveLayout()); level.GameObjectManager.AddGameObject((GameObject)deco); }