void HandleDeclineGuildInvites(DeclineGuildInvites packet) { if (packet.Allow) { GetPlayer().AddPlayerFlag(PlayerFlags.AutoDeclineGuild); } else { GetPlayer().RemovePlayerFlag(PlayerFlags.AutoDeclineGuild); } }
void HandleDeclineGuildInvites(DeclineGuildInvites packet) { GetPlayer().ApplyModFlag(PlayerFields.Flags, PlayerFlags.AutoDeclineGuild, packet.Allow); }