Example #1
0
    // Handles intentional and unintentional disconnects from the server
    void OnDisconnect()
    {
        Views.OnDisconnect();

        Multiplayer.onDisconnected         -= OnDisconnect;
        Multiplayer.onUpdateDroppedClients -= OnUpdateDroppedClients;
        Multiplayer.onSocketDisconnected   -= OnSocketDisconnected;

        Dispatcher.Reset();
        Controller.Reset();
        Decks.Reset();
        Manager.Reset();
    }