Example #1
0
    public IEnumerator DealCardToHand(Action <GameCard> cardAnimComplete, bool faceUp = true)
    {
        GameCard dealtCard = deckView.DrawCard();

        switch (handOwner)
        {
        case HandType.Player:
            dealtCard.transform.positionTo(.25f, transform.position + new Vector3(10 * gameCards.Count, 0, 0));
            break;

        case HandType.Opponent:
            Vector3 vec = new Vector3(0, 180, 0);
            if (faceUp == false)
            {
                dealtCard.transform.localRotation = Quaternion.Euler(vec);
            }
            dealtCard.transform.positionTo(.25f, transform.position + new Vector3(10 * gameCards.Count, 0, 0));
            break;
        }
        yield return(new WaitForSeconds(.25f));

        cardAnimComplete(dealtCard);
        HandTotalValue += dealtCard.Model.GetBlackJackCardValue();
        Debug.Log(this.handOwner.ToString() + " " + HandTotalValue);
    }
Example #2
0
    public IEnumerator DealCardToHand(Action <GameCard> cardAnimComplete)
    {
        GameCard dealtCard = deckView.DrawCard();

        switch (handOwner)
        {
        case HandType.Player:
            dealtCard.transform.positionTo(.25f, transform.position + new Vector3(10 * gameCards.Count, 0, 0));
            break;

        case HandType.Opponent:
            Vector3 vec = new Vector3(0, 180, 0);
            dealtCard.transform.localRotation = Quaternion.Euler(vec);
            dealtCard.transform.positionTo(.25f, transform.position + new Vector3(10 * gameCards.Count, 0, 0));
            break;
        }
        yield return(new WaitForSeconds(.25f));

        cardAnimComplete(dealtCard);
    }