Example #1
0
    /*
     * cards dealt to players
     * First player hits/sticks/bust
     * Dealer's turn;must have minimum of 17 scor hand
     * Dealer's cards; first card ids hidden,subsequent cards are facing
     */

    #region public methods()
    public void Hit()
    {
        player.Push(deck.Pop());
        player1.Push(deck.Pop());
        if (player.HandValue() > 21)
        {
            hitButton.interactable   = false;
            stickButton.interactable = false;
            StartCoroutine(DealersTurn());
        }

        if (player1.HandValue() > 21)
        {
            hitButton.interactable   = false;
            stickButton.interactable = false;
            StartCoroutine(DealersTurn());
        }
    }
Example #2
0
    IEnumerator DealersTurn()
    {
        hitButton.interactable   = false;
        stickButton.interactable = false;

        ViewCard view = dealer.GetComponent <ViewCard>();

        view.Toggle(dealersFirstCard, true);
        view.ShowCards();
        yield return(new WaitForSeconds(1f));

        while (dealer.HandValue() < 17)
        {
            HitDealer();
            yield return(new WaitForSeconds(1f));
        }

        if (player.HandValue() > 21 || (dealer.HandValue() >= player.HandValue() && dealer.HandValue() <= 21))
        {
            winner.text = " Sorry You loose";
        }
        else if (dealer.HandValue() > 21 || (player.HandValue() <= 21 && player.HandValue() > dealer.HandValue()))
        {
            winner.text = " You Win";
        }
        else
        {
            winner.text = "House wins";
        }


        if (player1.HandValue() > 21 || (dealer.HandValue() >= player1.HandValue() && dealer.HandValue() <= 21))
        {
            winner.text = " player 2 loose";
        }
        else if (dealer.HandValue() > 21 || (player1.HandValue() <= 21 && player1.HandValue() > dealer.HandValue()))
        {
            winner.text = " Player 2 Win";
        }
        else
        {
            winner.text = "House wins";
        }
        yield return(new WaitForSeconds(1f));

        playAgain.interactable = true;
    }