Example #1
0
 void LoadDeck(string deckName)
 {
     Dictionary <int, int>[] loadedDeck = DeckRW.loadDeck(deckName);
     foreach (int index in loadedDeck[0].Keys)
     {
         if (index != -1)
         {
             if (loadedDeck[0][index] == 0)
             {
                 Debug.LogError("Saved count 0");
             }
             //Debug.Log(loadedDeck[0][index]);
             addCard(index, deckCards.main[index].GetComponent <Cardmaker>(), deckType.main, loadedDeck[0][index]);
         }
     }
     if (loadedDeck.Length > 1)
     {
         foreach (int index in loadedDeck[1].Keys)
         {
             if (index != -1)
             {
                 //Debug.Log(index);
                 if (loadedDeck[1][index] == 0)
                 {
                     Debug.LogError("Saved count 0");
                 }
                 addCard(index, deckCards.structures[index].GetComponent <Cardmaker>(), deckType.structure, loadedDeck[1][index]);
             }
         }
     }
 }
Example #2
0
    void createPlayableCards()
    {
        string[] decksMade = DeckRW.getDecks();
        for (int i = 0; i < decksMade.Length; i++)
        {
            GameObject d   = Instantiate(deckPre, decksMadeList.transform);
            DeckUI     dui = d.GetComponent <DeckUI>();
            dui.assignName(decksMade[i], this);
        }

        //foreach(GameObject c in deckCards.main)
        for (int i = 0; i < deckCards.main.Count; i++)
        {
            GameObject c    = deckCards.main[i];
            Cardmaker  mkr  = c.GetComponent <Cardmaker>();
            GameObject card = Instantiate(buildCardPre, mainCardList.transform);
            card.GetComponent <BuildCard>().initalize(mkr, i, this, deckType.main);
        }

        for (int i = 0; i < deckCards.structures.Count; i++)
        {
            GameObject c    = deckCards.structures[i];
            Cardmaker  mkr  = c.GetComponent <Cardmaker>();
            GameObject card = Instantiate(buildCardPre, strcCardList.transform);
            card.GetComponent <BuildCard>().initalize(mkr, i, this, deckType.structure);
        }

        mainCardScroll.GetComponent <ScrollRect>().verticalNormalizedPosition  = 1;
        strcCardScroll.GetComponent <ScrollRect>().verticalNormalizedPosition  = 1;
        decksMadeScroll.GetComponent <ScrollRect>().verticalNormalizedPosition = 1;
    }
Example #3
0
    void findClientDeck()
    {
        GameObject exp;

        exp = GameObject.FindGameObjectWithTag("DeckExport");
        if (exp)
        {
            //exp.GetComponent<DeckExport>().printDeck();
            Dictionary <int, int>[] deck = exp.GetComponent <DeckExport>().getDeck();
            CmdSubmitDeck(DeckRW.writeDeck(deck[0], deck[1]));
        }
    }
Example #4
0
    public void exportDeck()
    {
        if (currentEditingDeck == "")
        {
            return;
        }
        GameObject exp;

        exp = GameObject.FindGameObjectWithTag("DeckExport");
        if (!exp)
        {
            exp = Instantiate(deckExportPre);
        }
        exp.GetComponent <DeckExport>().holdDeck(DeckRW.loadDeck(currentEditingDeck));
    }
Example #5
0
    //void CmdSubmitDeck(Dictionary<int, int> deckMaine, Dictionary<int, int> deckStrc )
    void CmdSubmitDeck(string deckStr)
    {
        Dictionary <int, int>[] deck = DeckRW.readDeck(deckStr);


        bool checkDeck(Dictionary <int, int> deckL, bool isMain)
        {
            int totalCount = 0;

            foreach (int card in deckL.Keys)
            {
                if (card < 0)
                {
                    return(false);
                }
                if ((isMain && card >= playableCards.main.Count) || (!isMain && card >= playableCards.structures.Count))
                {
                    return(false);
                }
                if (deckL[card] > GameConstants.maxCardDuplicateLimit)
                {
                    return(false);
                }
                totalCount += deckL[card];
            }
            if (totalCount != (isMain? GameConstants.mainDeckSize:GameConstants.structureDeckSize))
            {
                return(false);
            }
            return(true);
        }

        if (!checkDeck(deck[0], true) || !checkDeck(deck[1], false))
        {
            return;
        }



        loadedDeck            = ScriptableObject.CreateInstance <Deck>();
        loadedDeck.main       = deckLookup(deck[0], true);
        loadedDeck.structures = deckLookup(deck[1], false);
    }
Example #6
0
    bool SaveDeck(string deckName) // true if new
    {
        Dictionary <int, int> finalMainDeck = new Dictionary <int, int>();
        Dictionary <int, int> finalStrcDeck = new Dictionary <int, int>();

        foreach (int index in currentMainDeckList.Keys)
        {
            if (currentMainDeckList[index])
            {
                //Debug.Log(currentMainDeckList[index].count);
                finalMainDeck.Add(index, currentMainDeckList[index].count);
            }
        }
        foreach (int index in currentStrcDeckList.Keys)
        {
            if (currentStrcDeckList[index])
            {
                finalStrcDeck.Add(index, currentStrcDeckList[index].count);
            }
        }
        return(DeckRW.saveDeck(deckName, finalMainDeck, finalStrcDeck));
    }