void GetDeckList() { List <string> list = DeckLoad.GetDeckNameList(); List <Dropdown.OptionData> dropDownList = new List <UnityEngine.UI.Dropdown.OptionData>(); for (int i = 0; i < list.Count; i++) { dropDownList.Add(new Dropdown.OptionData(list[i])); } deckDropDown.options = dropDownList; }
void InitDeckNameDropDown() { deckNameList = DeckLoad.GetDeckNameList(); List <Dropdown.OptionData> list = new List <Dropdown.OptionData>(); for (int i = 0; i < deckNameList.Count; i++) { string str = deckNameList[i]; Dropdown.OptionData data = new Dropdown.OptionData(str); list.Add(data); } deckNameDropDown.options = list; }