private void StopOutput() { if (Camera.main != null) { Camera.main.targetTexture = null; } _decklink.StopOutput(); _activeMode = null; }
private void StopOutput() { if (_renderCamera != null) { _renderCamera.targetTexture = null; } if (_outputDecklink != null) { _outputDecklink.StopOutput(); if (_outputDecklink.Device != null) { _outputDecklink.StopOutput(); } } }
private void StopOutput() { _decklink.StopOutput(); _activeMode = null; }