void Start() { //If scene = collection scene of iets dergelijks //thisCard = GetComponent<Card>(); mySprite = GetComponent <Image>(); deckEditor = GameObject.FindGameObjectWithTag("DE").GetComponent <DeckBuilding>(); myPanel = GameObject.FindGameObjectWithTag("CollectionPanel"); deckEditor.SetAmountText(); previewCard = gameObject; startScale = transform.localScale; //amountInCollection = 5; //if (!GetComponent<DeckCard>().inDeck && DeckBuilding.savedOnce) //{ // amountInCollection = 1; //} }
void Start() { deckEditor = GameObject.FindGameObjectWithTag("DE").GetComponent <DeckBuilding>(); }