bool SkillCommand(Transform chess) { bool skillable = false; Transform theSkill = decisions.GetSkill(chess); if (theSkill != null) { theSkill.GetComponent <SkillProperty>().ActivateSkill(); CurrentRC.playerB.GetComponent <ManaCounter>().Mana -= theSkill.GetComponent <SkillProperty>().SkillCost; } else { skillable = false; } return(skillable); }