public Decal NewDecal <T>(float lifetime, Decal.UpdateDecalDelegate update, Vector3 position, Vector3 scale, Quaternion rotation, Material material, bool visible) where T : Decal, new() { if ((_maxDecals > 0) && (_decals.Count >= _maxDecals)) { RemoveDecalByIndex(0); } var d = new T(); d.Init(_decalRenderer.NewDecal(Vector3.zero, Vector3.one, Quaternion.identity, material, visible), this, lifetime, update); d.drd.position = position; d.drd.scale = scale; d.drd.rotation = rotation; _decals.Add(d); if (visible) { _decalsAdded = true; } return(d); }
public Decal NewDecal <T>(float lifetime, Decal.UpdateDecalDelegate update, Vector3 position, Vector3 scale, Quaternion rotation, Material material, bool visible) where T : Decal, new() { return(_decalGroups[(int)EDecalGroup.General].NewDecal <T>(lifetime, update, position, scale, rotation, material, visible)); }
public Decal NewDecal(float lifetime, Decal.UpdateDecalDelegate update, Vector3 position, Vector3 scale, Quaternion rotation, Material material, bool visible) { return(NewDecal <Decal>(lifetime, update, position, scale, rotation, material, visible)); }