public override void OnSuccess(WWWResult www) { WebAPI.JSON_BodyResponse <Json_FriendArray> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <Json_FriendArray> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); if (Network.IsError) { this.OnRetry(); } else if (jsonObject.body == null) { this.OnRetry(); } else { if (!string.IsNullOrEmpty(this.mTargetFuid)) { try { MonoSingleton <GameManager> .Instance.Deserialize(jsonObject.body.friends, FriendStates.Friend); FriendData friendData = MonoSingleton <GameManager> .Instance.Player.Friends.Find((Predicate <FriendData>)(f => f.FUID == this.mTargetFuid)); if (friendData != null) { GlobalVars.SelectedFriend = friendData; } } catch (Exception ex) { this.OnRetry(ex); return; } } Network.RemoveAPI(); this.Success(); } }
/// <summary> /// 加载Map对应的Scene成功 /// </summary> private void OnLoadMapSceneCompleted(string pathOrAddress, Scene scene, object userData) { DebugUtility.Assert(scene.IsValid(), Constants.LOG_TAG, "Load Map Scene"); DebugUtility.Log(Constants.LOG_TAG, string.Format("Map({0}) Loaded Map Scene", m_MapUid)); m_MapScene = scene; SceneManager.SetActiveScene(m_MapScene); GameObject[] rootGameObjects = m_MapScene.GetRootGameObjects(); m_NeedOriginPointOffsets = new List <EnableOriginPointOffset>(rootGameObjects.Length); m_NeedForcedLockingDistanceToPlayers = new List <ForcedLockingDistanceToPlayer>(rootGameObjects.Length); for (int iGameObject = 0; iGameObject < rootGameObjects.Length; iGameObject++) { GameObject iterGameObject = rootGameObjects[iGameObject]; EnableOriginPointOffset iterEnableOriginPointOffset = iterGameObject.GetComponent <EnableOriginPointOffset>(); if (iterEnableOriginPointOffset) { iterEnableOriginPointOffset._RealWorldPostion = iterEnableOriginPointOffset.transform.localPosition; m_NeedOriginPointOffsets.Add(iterEnableOriginPointOffset); } ForcedLockingDistanceToPlayer iterForcedLockingDistanceToPlayer = iterGameObject.GetComponent <ForcedLockingDistanceToPlayer>(); if (iterForcedLockingDistanceToPlayer) { iterForcedLockingDistanceToPlayer._DistanceToPlayer = iterForcedLockingDistanceToPlayer.transform.localPosition; m_NeedForcedLockingDistanceToPlayers.Add(iterForcedLockingDistanceToPlayer); } } DoUpdate_NeedOriginPointOffset(true); DoUpdate_ForcedLockingDistanceToPlayer(true); // 加载当前Area DoUpdate_Area(true); // HACK 因为DoUpdate_Area会把State改为ChangingArea m_State = State.LoadingMap; }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { Network.EErrCode errCode = Network.ErrCode; this.OnRetry(); } else { WebAPI.JSON_BodyResponse <Json_GachaList> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <Json_GachaList> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); if (jsonObject.body == null) { this.Failure(); } else { GameManager instance = MonoSingleton <GameManager> .Instance; try { if (!instance.Deserialize(jsonObject.body)) { this.Failure(); return; } } catch (Exception ex) { DebugUtility.LogException(ex); this.Failure(); return; } this.Success(); } } }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { Network.EErrCode errCode = Network.ErrCode; this.OnFailed(); } else { WebAPI.JSON_BodyResponse <Json_PlayerDataAll> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <Json_PlayerDataAll> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); if (jsonObject.body == null) { this.OnFailed(); } else { try { MonoSingleton <GameManager> .Instance.Deserialize(jsonObject.body.player); MonoSingleton <GameManager> .Instance.Deserialize(jsonObject.body.items); MonoSingleton <GameManager> .Instance.Deserialize(jsonObject.body.units); } catch (Exception ex) { DebugUtility.LogException(ex); this.OnFailed(); return; } CriticalSection.Enter(CriticalSections.Network); this.StartCoroutine(this.WaitDownloadAsync()); } } }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { Network.EErrCode errCode = Network.ErrCode; this.OnRetry(); } else { WebAPI.JSON_BodyResponse <FlowNode_ReqBtlCom.JSON_ReqBtlComResponse> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <FlowNode_ReqBtlCom.JSON_ReqBtlComResponse> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); GameManager instance = MonoSingleton <GameManager> .Instance; instance.Player.SetQuestListDirty(); instance.ResetJigenQuests(false); if (!instance.Deserialize(jsonObject.body.quests)) { this.Failure(); } else { if (jsonObject.body.towers != null) { for (int index = 0; index < jsonObject.body.towers.Length; ++index) { JSON_ReqTowerResuponse.Json_TowerProg tower1 = jsonObject.body.towers[index]; TowerParam tower2 = instance.FindTower(tower1.iname); if (tower2 != null) { tower2.is_unlock = tower1.is_open == 1; } } } this.Success(); } } }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { Network.EErrCode errCode = Network.ErrCode; this.OnRetry(); } else { WebAPI.JSON_BodyResponse <JSON_ShopListArray> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <JSON_ShopListArray> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); if (jsonObject.body.shops == null || jsonObject.body.shops.Length <= 0) { MonoSingleton <GameManager> .Instance.LimitedShopEndAt = 0L; MonoSingleton <GameManager> .Instance.LimitedShopList = (JSON_ShopListArray.Shops[])null; } else { for (int index = 0; index < jsonObject.body.shops.Length; ++index) { if (jsonObject.body.shops[index] == null) { this.OnRetry(); return; } } MonoSingleton <GameManager> .Instance.LimitedShopEndAt = this.GetLimitedShopPeriodEndAt(jsonObject.body); if (this.inputPin != 2) { this.limited_shop_list.SetLimitedShopList(jsonObject.body.shops); } MonoSingleton <GameManager> .Instance.LimitedShopList = jsonObject.body.shops; } this.Success(); } }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { Network.EErrCode errCode = Network.ErrCode; this.OnRetry(); } else { WebAPI.JSON_BodyResponse <Json_ResAwardList> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <Json_ResAwardList> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); if (jsonObject.body == null) { this.Failure(); } else { string[] awards = jsonObject.body.awards; if (awards != null) { for (int index = 0; index < awards.Length; ++index) { if (!string.IsNullOrEmpty(awards[index])) { GameCenterManager.SendAchievementProgress(awards[index]); } } this.Success(); } else { this.Failure(); } } } }
public override void Complete(WWWResult www) { if (Network.IsError) { MultiInvitationBadge.isValid = false; this.Failed(); } else { DebugMenu.Log("API", this.url + ":" + www.text); WebAPI.JSON_BodyResponse <FlowNode_ReqMultiInvitation.Api_NotifyInvitation.Json> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <FlowNode_ReqMultiInvitation.Api_NotifyInvitation.Json> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); if (jsonObject.body != null) { MultiInvitationReceiveWindow.SetBadge(jsonObject.body.player != null && jsonObject.body.player.multi_inv != 0); } else { MultiInvitationReceiveWindow.SetBadge(false); } Network.RemoveAPI(); this.Success(); } }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { switch (Network.ErrCode) { case Network.EErrCode.QR_OutOfPeriod: case Network.EErrCode.QR_InvalidQRSerial: case Network.EErrCode.QR_CanNotReward: case Network.EErrCode.QR_LockSerialCampaign: Network.RemoveAPI(); Network.ResetError(); this.Finished(Network.ErrMsg); break; } } else { WebAPI.JSON_BodyResponse <FlowNode_ReqQRCodeAccess.JSON_QRCodeAccess> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <FlowNode_ReqQRCodeAccess.JSON_QRCodeAccess> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); this.Finished(jsonObject.body.message); } }
public override void OnSuccess(WWWResult www) { if (Object.op_Equality((Object)this, (Object)null)) { Network.RemoveAPI(); Network.IsIndicator = true; } else if (Network.IsError) { Network.EErrCode errCode = Network.ErrCode; Network.RemoveAPI(); Network.IsIndicator = true; ((Behaviour)this).set_enabled(false); this.mSetup = false; this.ActivateOutputLinks(100); } else { DebugMenu.Log("API", "chat:message:{" + www.text + "}"); WebAPI.JSON_BodyResponse <JSON_ChatLog> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <JSON_ChatLog> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); Network.IsIndicator = true; ChatLog log = new ChatLog(); if (jsonObject.body != null) { log.Deserialize(jsonObject.body); MultiInvitationReceiveWindow.SetBadge(jsonObject.body.player != null && jsonObject.body.player.multi_inv != 0); } else { MultiInvitationReceiveWindow.SetBadge(false); } this.Success(log); } }
/// <summary> /// 加载MapInfo成功 /// </summary> private void OnLoadMapInfoCompleted(string pathOrAddress, UnityEngine.Object obj, object userData) { DebugUtility.Assert(obj != null, Constants.LOG_TAG, "Load Map Info"); DebugUtility.Log(Constants.LOG_TAG, string.Format("Map({0}) Loaded Map Info", m_MapUid)); //m_MapInfo = obj as MapInfo; TextAsset text = obj as TextAsset; m_MapInfo = new MapInfo(); m_MapInfo.Deserialize(text.bytes); m_MapInfo.Initialize(); if (GameFacade.Instance != null) { GameplayProxy gameplayProxy = GameFacade.Instance.RetrieveProxy(ProxyName.GameplayProxy) as GameplayProxy; if (gameplayProxy != null) { Vector3 realWorldPos = MapManager.GetInstance()._PlayerInfo.RealWorldPosition; Vector3 gameWorldPos = gameplayProxy.WorldPositionToServerAreaOffsetPosition(realWorldPos); MapManager.GetInstance().SetPlayerPosition(realWorldPos, gameWorldPos); } } AssetUtil.LoadSceneAsync(m_MapInfo.SceneAddressableKey, OnLoadMapSceneCompleted, null, LoadSceneMode.Additive); }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { Network.EErrCode errCode = Network.ErrCode; this.OnRetry(); } else { WebAPI.JSON_BodyResponse <Json_PlayerDataAll> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <Json_PlayerDataAll> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); if (jsonObject.body == null) { this.OnRetry(); } else { try { MonoSingleton <GameManager> .Instance.Deserialize(jsonObject.body.player); MonoSingleton <GameManager> .Instance.Deserialize(jsonObject.body.units); MonoSingleton <GameManager> .Instance.Deserialize(jsonObject.body.artifacts, false); } catch (Exception ex) { DebugUtility.LogException(ex); this.OnRetry(); return; } Network.RemoveAPI(); this.Success(); } } }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { if (Network.ErrCode == Network.EErrCode.NotGpsQuest) { Network.RemoveAPI(); Network.ResetError(); this.SuccessNotQuest(); } else { this.OnRetry(); } } else { WebAPI.JSON_BodyResponse <FlowNode_ReqBtlComGps.JSON_ReqBtlComGpsResponse> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <FlowNode_ReqBtlComGps.JSON_ReqBtlComGpsResponse> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); GameManager instance = MonoSingleton <GameManager> .Instance; instance.ResetGpsQuests(); if (jsonObject.body.quests == null || jsonObject.body.quests.Length == 0) { this.SuccessNotQuest(); } else if (!instance.DeserializeGps(jsonObject.body.quests)) { this.Failure(); } else { this.Success(); } } }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { if (Network.ErrCode == Network.EErrCode.SessionFailure) { this.OnFailed(); } else { this.OnFailed(); } } else { WebAPI.JSON_BodyResponse <FlowNode_GetSessionID.JSON_DeviceID> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <FlowNode_GetSessionID.JSON_DeviceID> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); MonoSingleton <GameManager> .Instance.SaveAuth(jsonObject.body.device_id); Network.RemoveAPI(); this.ActivateOutputLinks(1); ((Behaviour)this).set_enabled(false); } }
public override void OnSuccess(WWWResult www) { if (TowerErrorHandle.Error((FlowNode_Network)this)) { return; } WebAPI.JSON_BodyResponse <ReqTowerFloorReset.Json_Response> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <ReqTowerFloorReset.Json_Response> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); try { MonoSingleton <GameManager> .Instance.Player.SetTowerFloorResetCoin(jsonObject.body); MonoSingleton <GameManager> .Instance.TowerResuponse.OnFloorReset(); this.ActivateOutputLinks(100); } catch (Exception ex) { DebugUtility.LogException(ex); return; } ((Behaviour)this).set_enabled(false); }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { Network.EErrCode errCode = Network.ErrCode; this.OnFailed(); } else { WebAPI.JSON_BodyResponse <JSON_MasterParam> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <JSON_MasterParam> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); if (!MonoSingleton <GameManager> .Instance.Deserialize(jsonObject.body)) { this.Failure(); } else { MonoSingleton <GameManager> .Instance.MasterParam.DumpLoadedLog(); this.Success(); } } }
public override void Complete(WWWResult www) { if (Network.IsError) { this.m_Node.OnFailed(); } else { DebugMenu.Log("API", this.url + ":" + www.text); WebAPI.JSON_BodyResponse <FlowNode_ReqSupportList.Api_SupportList.Json> jsonBodyResponse = (WebAPI.JSON_BodyResponse <FlowNode_ReqSupportList.Api_SupportList.Json>)JsonUtility.FromJson <WebAPI.JSON_BodyResponse <FlowNode_ReqSupportList.Api_SupportList.Json> >(www.text); DebugUtility.Assert(jsonBodyResponse != null, "res == null"); if (jsonBodyResponse.body != null) { FlowNode_ReqSupportList.SupportList supportList = new FlowNode_ReqSupportList.SupportList(this.m_Element); supportList.Deserialize(jsonBodyResponse.body.supports); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.m_Node.m_Window, (UnityEngine.Object)null) && this.m_Node.m_Window.rootWindow != null) { this.m_Node.m_Window.rootWindow.AddData("data_supportres", (object)supportList); } } Network.RemoveAPI(); this.Success(); } }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { this.OnFailed(); } else { DebugMenu.Log("API", "friend:" + www.text); WebAPI.JSON_BodyResponse <Json_FriendList> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <Json_FriendList> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); GameManager instance = MonoSingleton <GameManager> .Instance; try { instance.Deserialize(jsonObject.body.friends, FriendStates.Friend); if (this.IsFollower) { instance.Player.FollowerNum = jsonObject.body.follower_count; InnWindow componentInChildren = (InnWindow)((Component)this).get_gameObject().GetComponentInChildren <InnWindow>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)componentInChildren, (UnityEngine.Object)null)) { componentInChildren.Refresh(); } } instance.Player.FirstFriendCount = jsonObject.body.first_count; this.Success(); } catch (Exception ex) { DebugUtility.LogException(ex); return; } ((Behaviour)this).set_enabled(false); } }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { this.OnBack(); } else { WebAPI.JSON_BodyResponse <JSON_ChatPlayerData> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <JSON_ChatPlayerData> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); Network.RemoveAPI(); ChatPlayerData data = new ChatPlayerData(); data.Deserialize(jsonObject.body); if (Object.op_Inequality((Object)this.window, (Object)null)) { this.window.Player = data; } if (Object.op_Inequality((Object)this.detail, (Object)null)) { this.detail.SetChatPlayerData(data); } this.Success(); } }
private void UpdateCurrentFloor() { if (this.status == null) { this.currentFloor = MonoSingleton <GameManager> .Instance.FindFirstTowerFloor(GlobalVars.SelectedTowerID); } else { this.currentFloor = MonoSingleton <GameManager> .Instance.FindTowerFloor(this.status.fname); DebugUtility.Assert(this.currentFloor != null, string.Format("フロア [{0}] が見つかりません", (object)this.status.fname)); if (this.currentFloor == null || this.status.state != QuestStates.Cleared) { return; } TowerFloorParam nextTowerFloor = MonoSingleton <GameManager> .Instance.FindNextTowerFloor(this.currentFloor.tower_id, this.currentFloor.iname); if (nextTowerFloor == null) { return; } this.currentFloor = nextTowerFloor; } }
public override void OnActivate(int pinID) { if (pinID != 1) { return; } PlayerData player = MonoSingleton <GameManager> .Instance.Player; ((Behaviour)this).set_enabled(false); ShopData shopData = player.GetShopData(GlobalVars.ShopType); if (shopData == null) { this.ActivateOutputLinks(104); } else { ShopItem shopItem = shopData.items[GlobalVars.ShopBuyIndex]; if (shopItem.is_soldout) { this.ActivateOutputLinks(105); } else { ItemParam itemParam = MonoSingleton <GameManager> .Instance.GetItemParam(shopItem.iname); if (!player.CheckItemCapacity(itemParam, shopItem.num)) { this.ActivateOutputLinks(106); } else { switch (shopItem.saleType) { case ESaleType.Gold: if (player.Gold < (int)itemParam.buy * shopItem.num) { this.ActivateOutputLinks(107); return; } break; case ESaleType.Coin: if (player.Coin < (int)itemParam.coin * shopItem.num) { this.ActivateOutputLinks(108); return; } break; case ESaleType.TourCoin: if (player.TourCoin < (int)itemParam.tour_coin * shopItem.num) { this.ActivateOutputLinks(109); return; } break; case ESaleType.ArenaCoin: if (player.ArenaCoin < (int)itemParam.arena_coin * shopItem.num) { this.ActivateOutputLinks(110); return; } break; case ESaleType.PiecePoint: if (player.PiecePoint < (int)itemParam.piece_point * shopItem.num) { this.ActivateOutputLinks(111); return; } break; case ESaleType.MultiCoin: if (player.MultiCoin < (int)itemParam.multi_coin * shopItem.num) { this.ActivateOutputLinks(112); return; } break; case ESaleType.EventCoin: DebugUtility.Assert("There is no common price in the event coin."); this.ActivateOutputLinks(113); return; } this.mShopType = GlobalVars.ShopType; int shopBuyIndex = GlobalVars.ShopBuyIndex; if (Network.Mode == Network.EConnectMode.Offline) { player.DEBUG_BUY_ITEM(this.mShopType, shopBuyIndex); ShopParam shopParam = MonoSingleton <GameManager> .Instance.MasterParam.GetShopParam(this.mShopType); player.OnBuyAtShop(shopParam.iname, itemParam.iname, shopItem.num); this.Success(); } else { this.ExecRequest((WebAPI) new ReqItemShopBuypaid(this.mShopType.ToString(), shopBuyIndex, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); ((Behaviour)this).set_enabled(true); } } } } }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { switch (Network.ErrCode) { case Network.EErrCode.ShopSoldOut: case Network.EErrCode.ShopBuyCostShort: case Network.EErrCode.ShopBuyLvShort: case Network.EErrCode.ShopBuyNotFound: case Network.EErrCode.ShopBuyItemNotFound: this.OnBack(); break; default: this.OnRetry(); break; } } else { WebAPI.JSON_BodyResponse <Json_ShopBuyResponse> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <Json_ShopBuyResponse> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); if (jsonObject.body == null) { this.OnRetry(); } else { Network.RemoveAPI(); ShopData shop = MonoSingleton <GameManager> .Instance.Player.GetShopData(this.mShopType) ?? new ShopData(); if (!shop.Deserialize(jsonObject.body)) { this.OnFailed(); } else { MonoSingleton <GameManager> .Instance.Player.SetShopData(this.mShopType, shop); ShopParam shopParam = MonoSingleton <GameManager> .Instance.MasterParam.GetShopParam(this.mShopType); if (shopParam != null) { PlayerData player = MonoSingleton <GameManager> .Instance.Player; ShopItem shopItem = shop.items[GlobalVars.ShopBuyIndex]; ItemParam itemParam = MonoSingleton <GameManager> .Instance.GetItemParam(shopItem.iname); int num = 0; switch (shopItem.saleType) { case ESaleType.Gold: num = (int)itemParam.buy * shopItem.num; break; case ESaleType.Coin: num = (int)itemParam.coin * shopItem.num; break; case ESaleType.TourCoin: num = (int)itemParam.tour_coin * shopItem.num; break; case ESaleType.ArenaCoin: num = (int)itemParam.arena_coin * shopItem.num; break; case ESaleType.PiecePoint: num = (int)itemParam.piece_point * shopItem.num; break; case ESaleType.MultiCoin: num = (int)itemParam.multi_coin * shopItem.num; break; case ESaleType.EventCoin: num = 0; DebugUtility.Assert("There is no common price in the event coin."); break; } player.OnBuyAtShop(shopParam.iname, itemParam.iname, shopItem.num); AnalyticsManager.TrackCurrencyObtain((AnalyticsManager.CurrencyType)(itemParam.type != EItemType.Ticket ? 4 : 2), AnalyticsManager.CurrencySubType.FREE, (long)shopItem.num, "Shop", new Dictionary <string, object>() { { "item_id", (object)shopItem.iname } }); } this.Success(); } } } }
public void SetData(VersusTowerRewardItem.REWARD_TYPE type, int idx = 0) { GameManager instance = MonoSingleton <GameManager> .Instance; VersusTowerParam dataOfClass = DataSource.FindDataOfClass <VersusTowerParam>(((Component)this).get_gameObject(), (VersusTowerParam)null); int versusTowerFloor = instance.Player.VersusTowerFloor; if (dataOfClass == null) { return; } VERSUS_ITEM_TYPE versusItemType = VERSUS_ITEM_TYPE.item; string str = string.Empty; int num = 0; if (type == VersusTowerRewardItem.REWARD_TYPE.Arrival) { versusItemType = dataOfClass.ArrivalItemType; str = (string)dataOfClass.ArrivalIteminame; num = (int)dataOfClass.ArrivalItemNum; } else if (idx >= 0 && idx < dataOfClass.SeasonIteminame.Length) { versusItemType = dataOfClass.SeasonItemType[idx]; str = (string)dataOfClass.SeasonIteminame[idx]; num = (int)dataOfClass.SeasonItemnum[idx]; } if (Object.op_Inequality((Object)this.itemObj, (Object)null)) { this.itemObj.SetActive(true); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(true); } if (Object.op_Inequality((Object)this.unitObj, (Object)null)) { this.unitObj.SetActive(false); } switch (versusItemType) { case VERSUS_ITEM_TYPE.item: if (Object.op_Inequality((Object)this.itemObj, (Object)null) && Object.op_Inequality((Object)this.amountObj, (Object)null)) { ArtifactIcon componentInChildren = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>(); if (Object.op_Inequality((Object)componentInChildren, (Object)null)) { ((Behaviour)componentInChildren).set_enabled(false); } this.itemObj.SetActive(true); DataSource component1 = (DataSource)this.itemObj.GetComponent <DataSource>(); if (Object.op_Inequality((Object)component1, (Object)null)) { component1.Clear(); } DataSource component2 = (DataSource)this.amountObj.GetComponent <DataSource>(); if (Object.op_Inequality((Object)component2, (Object)null)) { component2.Clear(); } ItemParam itemParam = instance.GetItemParam(str); DataSource.Bind <ItemParam>(this.itemObj, itemParam); ItemData data = new ItemData(); data.Setup(0L, itemParam, num); DataSource.Bind <ItemData>(this.amountObj, data); Transform child = this.itemObj.get_transform().FindChild("icon"); if (Object.op_Inequality((Object)child, (Object)null)) { GameParameter component3 = (GameParameter)((Component)child).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component3, (Object)null)) { ((Behaviour)component3).set_enabled(true); } } GameParameter.UpdateAll(this.itemObj); if (Object.op_Inequality((Object)this.iconParam, (Object)null)) { this.iconParam.UpdateValue(); } if (Object.op_Inequality((Object)this.frameParam, (Object)null)) { this.frameParam.UpdateValue(); } if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(itemParam.name + string.Format(LocalizedText.Get("sys.CROSS_NUM"), (object)num)); break; } break; } break; case VERSUS_ITEM_TYPE.gold: if (Object.op_Inequality((Object)this.itemTex, (Object)null)) { GameParameter component = (GameParameter)((Component)this.itemTex).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component, (Object)null)) { ((Behaviour)component).set_enabled(false); } this.itemTex.set_texture(this.goldTex); } if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.goldBase, (Object)null)) { this.frameTex.set_sprite(this.goldBase); } if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(num.ToString() + LocalizedText.Get("sys.GOLD")); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(false); break; } break; case VERSUS_ITEM_TYPE.coin: if (Object.op_Inequality((Object)this.itemTex, (Object)null)) { GameParameter component = (GameParameter)((Component)this.itemTex).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component, (Object)null)) { ((Behaviour)component).set_enabled(false); } this.itemTex.set_texture(this.coinTex); } if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.coinBase, (Object)null)) { this.frameTex.set_sprite(this.coinBase); } if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(string.Format(LocalizedText.Get("sys.CHALLENGE_REWARD_COIN"), (object)num)); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(false); break; } break; case VERSUS_ITEM_TYPE.unit: if (Object.op_Inequality((Object)this.unitObj, (Object)null)) { if (Object.op_Inequality((Object)this.itemObj, (Object)null)) { this.itemObj.SetActive(false); } this.unitObj.SetActive(true); UnitParam unitParam = instance.GetUnitParam(str); DebugUtility.Assert(unitParam != null, "Invalid unit:" + str); UnitData data = new UnitData(); data.Setup(str, 0, 1, 0, (string)null, 1, EElement.None, 0); DataSource.Bind <UnitData>(this.unitObj, data); GameParameter.UpdateAll(this.unitObj); if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(string.Format(LocalizedText.Get("sys.MULTI_VERSUS_REWARD_UNIT"), (object)unitParam.name)); break; } break; } break; case VERSUS_ITEM_TYPE.artifact: if (Object.op_Inequality((Object)this.itemObj, (Object)null)) { DataSource component = (DataSource)this.itemObj.GetComponent <DataSource>(); if (Object.op_Inequality((Object)component, (Object)null)) { component.Clear(); } ArtifactParam artifactParam = instance.MasterParam.GetArtifactParam(str); DataSource.Bind <ArtifactParam>(this.itemObj, artifactParam); ArtifactIcon componentInChildren = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>(); if (Object.op_Inequality((Object)componentInChildren, (Object)null)) { ((Behaviour)componentInChildren).set_enabled(true); componentInChildren.UpdateValue(); if (Object.op_Inequality((Object)this.rewardName, (Object)null)) { this.rewardName.set_text(string.Format(LocalizedText.Get("sys.MULTI_VERSUS_REWARD_ARTIFACT"), (object)artifactParam.name)); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(false); break; } break; } break; } break; case VERSUS_ITEM_TYPE.award: if (Object.op_Inequality((Object)this.itemObj, (Object)null) && Object.op_Inequality((Object)this.amountObj, (Object)null)) { ArtifactIcon componentInChildren = (ArtifactIcon)this.itemObj.GetComponentInChildren <ArtifactIcon>(); if (Object.op_Inequality((Object)componentInChildren, (Object)null)) { ((Behaviour)componentInChildren).set_enabled(false); } this.itemObj.SetActive(true); AwardParam awardParam = instance.GetAwardParam(str); Transform child = this.itemObj.get_transform().FindChild("icon"); if (Object.op_Inequality((Object)child, (Object)null)) { IconLoader iconLoader = GameUtility.RequireComponent <IconLoader>(((Component)child).get_gameObject()); if (!string.IsNullOrEmpty(awardParam.icon)) { iconLoader.ResourcePath = AssetPath.ItemIcon(awardParam.icon); } GameParameter component = (GameParameter)((Component)child).GetComponent <GameParameter>(); if (Object.op_Inequality((Object)component, (Object)null)) { ((Behaviour)component).set_enabled(false); } } if (Object.op_Inequality((Object)this.frameTex, (Object)null) && Object.op_Inequality((Object)this.coinBase, (Object)null)) { this.frameTex.set_sprite(this.coinBase); } if (Object.op_Inequality((Object)this.amountObj, (Object)null)) { this.amountObj.SetActive(false); break; } break; } break; } this.mType = type; this.mSeasonIdx = idx; if (type == VersusTowerRewardItem.REWARD_TYPE.Arrival) { if (Object.op_Inequality((Object)this.currentMark, (Object)null)) { this.currentMark.SetActive((int)dataOfClass.Floor - 1 == versusTowerFloor); } if (Object.op_Inequality((Object)this.current_fil, (Object)null)) { this.current_fil.SetActive((int)dataOfClass.Floor - 1 == versusTowerFloor); } } else { if (Object.op_Inequality((Object)this.currentMark, (Object)null)) { this.currentMark.SetActive((int)dataOfClass.Floor == versusTowerFloor); } if (Object.op_Inequality((Object)this.current_fil, (Object)null)) { this.current_fil.SetActive((int)dataOfClass.Floor == versusTowerFloor); } } if (Object.op_Inequality((Object)this.clearMark, (Object)null)) { this.clearMark.SetActive((int)dataOfClass.Floor - 1 < versusTowerFloor); } if (!Object.op_Inequality((Object)this.cleared_fil, (Object)null)) { return; } this.cleared_fil.SetActive((int)dataOfClass.Floor - 1 < versusTowerFloor); }
private void Refresh() { if (UnityEngine.Object.op_Equality((UnityEngine.Object) this.ItemTemplate, (UnityEngine.Object)null)) { return; } LimitedShopData limitedShopData = MonoSingleton <GameManager> .Instance.Player.GetLimitedShopData(); DebugUtility.Assert(limitedShopData != null, "ショップ情報が存在しない"); this.ShopName.set_text(GlobalVars.LimitedShopItem.shops.info.title); if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Updated, (UnityEngine.Object)null)) { this.Updated.SetActive(GlobalVars.LimitedShopItem.btn_update); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Update, (UnityEngine.Object)null)) { this.Update.SetActive(GlobalVars.LimitedShopItem.btn_update); } if (UnityEngine.Object.op_Inequality((UnityEngine.Object) this.Lineup, (UnityEngine.Object)null)) { this.Lineup.SetActive(GlobalVars.LimitedShopItem.btn_update); } for (int index = 0; index < this.mBuyItems.Count; ++index) { this.mBuyItems[index].get_gameObject().SetActive(false); } int count = limitedShopData.items.Count; DateTime serverTime = TimeManager.ServerTime; List <LimitedShopItem> nearbyTimeout = new List <LimitedShopItem>(); for (int index = 0; index < count; ++index) { LimitedShopItem data1 = limitedShopData.items[index]; if (data1.end != 0L) { DateTime dateTime = TimeManager.FromUnixTime(data1.end); if (!(serverTime >= dateTime)) { if ((dateTime - serverTime).TotalHours < 1.0) { nearbyTimeout.Add(data1); } } else { continue; } } if (index >= this.mBuyItems.Count) { GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.ItemTemplate); gameObject.get_transform().SetParent((Transform)this.ItemLayoutParent, false); this.mBuyItems.Add(gameObject); } GameObject mBuyItem = this.mBuyItems[index]; LimitedShopBuyList componentInChildren = (LimitedShopBuyList)mBuyItem.GetComponentInChildren <LimitedShopBuyList>(); componentInChildren.limitedShopItem = data1; DataSource.Bind <LimitedShopItem>(mBuyItem, data1); componentInChildren.amount.SetActive(!data1.IsSet); if (data1.IsArtifact) { ArtifactParam artifactParam = MonoSingleton <GameManager> .Instance.MasterParam.GetArtifactParam(data1.iname); DataSource.Bind <ArtifactParam>(mBuyItem, artifactParam); } else if (data1.IsConceptCard) { ConceptCardData cardDataForDisplay = ConceptCardData.CreateConceptCardDataForDisplay(data1.iname); componentInChildren.SetupConceptCard(cardDataForDisplay); } else if (data1.IsItem || data1.IsSet) { ItemData data2 = new ItemData(); data2.Setup(0L, data1.iname, data1.num); DataSource.Bind <ItemData>(mBuyItem, data2); DataSource.Bind <ItemParam>(mBuyItem, MonoSingleton <GameManager> .Instance.GetItemParam(data1.iname)); } else { DebugUtility.LogError(string.Format("不明な商品タイプが設定されています (shopitem.iname({0}) => {1})", (object)data1.iname, (object)data1.ShopItemType)); } ListItemEvents component1 = (ListItemEvents)mBuyItem.GetComponent <ListItemEvents>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component1, (UnityEngine.Object)null)) { component1.OnSelect = new ListItemEvents.ListItemEvent(this.OnSelect); } Button component2 = (Button)mBuyItem.GetComponent <Button>(); if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component2, (UnityEngine.Object)null)) { ((Selectable)component2).set_interactable(!data1.is_soldout); } mBuyItem.SetActive(true); } this.ShowAndSaveTimeOutItem(nearbyTimeout); GameParameter.UpdateAll(((Component)this).get_gameObject()); }
public override void OnActivate(int pinID) { if (pinID != 1) { return; } PlayerData player = MonoSingleton <GameManager> .Instance.Player; ((Behaviour)this).set_enabled(false); ShopData shopData = player.GetShopData(GlobalVars.ShopType); if (shopData == null) { this.ActivateOutputLinks(104); } else { ShopItem shopitem = shopData.items.FirstOrDefault <ShopItem>((Func <ShopItem, bool>)(item => item.id == GlobalVars.ShopBuyIndex)); if (shopitem.is_soldout) { this.ActivateOutputLinks(105); } else { int buy = 0; ItemParam itemParam = (ItemParam)null; if (shopitem.IsArtifact) { buy = MonoSingleton <GameManager> .Instance.MasterParam.GetArtifactParam(shopitem.iname).GetBuyNum(shopitem.saleType); } else if (shopitem.IsConceptCard) { if (!MonoSingleton <GameManager> .Instance.Player.CheckConceptCardCapacity(shopitem.num * GlobalVars.ShopBuyAmount)) { ConceptCardParam conceptCardParam = MonoSingleton <GameManager> .Instance.MasterParam.GetConceptCardParam(shopitem.iname); if (conceptCardParam != null && conceptCardParam.type == eCardType.Equipment) { this.ActivateOutputLinks(106); return; } } } else { itemParam = MonoSingleton <GameManager> .Instance.GetItemParam(shopitem.iname); if (!shopitem.IsSet && !player.CheckItemCapacity(itemParam, shopitem.num * GlobalVars.ShopBuyAmount)) { this.ActivateOutputLinks(106); return; } buy = itemParam.GetBuyNum(shopitem.saleType); } switch (shopitem.saleType) { case ESaleType.Gold: if (!this.CheckCanBuy(shopitem, buy, player.Gold, 107)) { return; } break; case ESaleType.Coin: if (!this.CheckCanBuy(shopitem, buy, player.Coin, 108)) { return; } break; case ESaleType.TourCoin: if (!this.CheckCanBuy(shopitem, buy, player.TourCoin, 109)) { return; } break; case ESaleType.ArenaCoin: if (!this.CheckCanBuy(shopitem, buy, player.ArenaCoin, 110)) { return; } break; case ESaleType.PiecePoint: if (!this.CheckCanBuy(shopitem, buy, player.PiecePoint, 111)) { return; } break; case ESaleType.MultiCoin: if (!this.CheckCanBuy(shopitem, buy, player.MultiCoin, 112)) { return; } break; case ESaleType.EventCoin: DebugUtility.Assert("There is no common price in the event coin."); this.ActivateOutputLinks(113); return; case ESaleType.Coin_P: if (!this.CheckCanBuy(shopitem, buy, player.PaidCoin, 114)) { return; } break; } this.mShopType = GlobalVars.ShopType; int shopBuyIndex = GlobalVars.ShopBuyIndex; if (Network.Mode == Network.EConnectMode.Offline) { if (itemParam == null) { return; } player.DEBUG_BUY_ITEM(this.mShopType, shopBuyIndex); ShopParam shopParam = MonoSingleton <GameManager> .Instance.MasterParam.GetShopParam(this.mShopType); player.OnBuyAtShop(shopParam.iname, itemParam.iname, shopitem.num); this.Success(); } else { if (this.mShopType == EShopType.Guerrilla) { this.ExecRequest((WebAPI) new ReqItemGuerrillaShopBuypaid(shopBuyIndex, GlobalVars.ShopBuyAmount, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); } else { this.ExecRequest((WebAPI) new ReqItemShopBuypaid(this.mShopType.ToString(), shopBuyIndex, GlobalVars.ShopBuyAmount, new Network.ResponseCallback(((FlowNode_Network)this).ResponseCallback))); } ((Behaviour)this).set_enabled(true); } } } }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { switch (Network.ErrCode) { case Network.EErrCode.ShopSoldOut: case Network.EErrCode.ShopBuyCostShort: case Network.EErrCode.ShopBuyLvShort: case Network.EErrCode.ShopBuyNotFound: case Network.EErrCode.ShopBuyItemNotFound: this.OnBack(); break; case Network.EErrCode.ShopRefreshItemList: UIUtility.SystemMessage((string)null, Network.ErrMsg, (UIUtility.DialogResultEvent)(go => this.ActivateOutputLinks(121)), (GameObject)null, false, -1); ((Behaviour)this).set_enabled(false); Network.RemoveAPI(); Network.ResetError(); break; case Network.EErrCode.ShopBuyOutofItemPeriod: UIUtility.SystemMessage((string)null, Network.ErrMsg, (UIUtility.DialogResultEvent)(go => this.ActivateOutputLinks(120)), (GameObject)null, false, -1); ((Behaviour)this).set_enabled(false); Network.RemoveAPI(); Network.ResetError(); break; case Network.EErrCode.ShopBuyOutofPeriod: UIUtility.SystemMessage((string)null, Network.ErrMsg, (UIUtility.DialogResultEvent)(go => this.ActivateOutputLinks(122)), (GameObject)null, false, -1); ((Behaviour)this).set_enabled(false); Network.RemoveAPI(); Network.ResetError(); break; default: this.OnRetry(); break; } } else { WebAPI.JSON_BodyResponse <Json_ShopBuyResponse> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <Json_ShopBuyResponse> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); if (jsonObject.body == null) { this.OnRetry(); } else { Network.RemoveAPI(); ShopData shop = MonoSingleton <GameManager> .Instance.Player.GetShopData(this.mShopType) ?? new ShopData(); if (!shop.Deserialize(jsonObject.body)) { this.OnFailed(); } else { MonoSingleton <GameManager> .Instance.Player.SetShopData(this.mShopType, shop); if (jsonObject.body.cards != null && jsonObject.body.cards.Length > 0) { GlobalVars.IsDirtyConceptCardData.Set(true); Json_ShopBuyConceptCard[] cards = jsonObject.body.cards; for (int index = 0; index < cards.Length; ++index) { if (cards[index] != null && cards[index].IsGetConceptCardUnit) { FlowNode_ConceptCardGetUnit.AddConceptCardData(ConceptCardData.CreateConceptCardDataForDisplay(cards[index].iname)); } } } ShopParam shopParam = MonoSingleton <GameManager> .Instance.MasterParam.GetShopParam(this.mShopType); if (shopParam != null) { PlayerData player = MonoSingleton <GameManager> .Instance.Player; ShopItem shopItem = shop.items.FirstOrDefault <ShopItem>((Func <ShopItem, bool>)(item => item.id == GlobalVars.ShopBuyIndex)); string iname = shopItem.iname; if (shopItem.isSetSaleValue) { MyMetaps.TrackSpendShop(shopItem.saleType, this.mShopType, shopItem.saleValue); } else { int num = !shopItem.IsArtifact ? (!shopItem.IsConceptCard ? MonoSingleton <GameManager> .Instance.GetItemParam(shopItem.iname).GetBuyNum(shopItem.saleType) * shopItem.num : shopItem.saleValue) : MonoSingleton <GameManager> .Instance.MasterParam.GetArtifactParam(shopItem.iname).GetBuyNum(shopItem.saleType) * shopItem.num; if (num > 0) { MyMetaps.TrackSpendShop(shopItem.saleType, this.mShopType, num); } } player.OnBuyAtShop(shopParam.iname, iname, shopItem.num); } this.Success(); } } } }
private void ResponseCallback(WWWResult www) { if (FlowNode_Network.HasCommonError(www)) { return; } if (Network.IsError) { Network.EErrCode errCode = Network.ErrCode; switch (errCode) { case Network.EErrCode.MultiMaintenance: case Network.EErrCode.VsMaintenance: case Network.EErrCode.MultiVersionMaintenance: case Network.EErrCode.MultiTowerMaintenance: Network.RemoveAPI(); ((Behaviour)this).set_enabled(false); break; default: if (errCode != Network.EErrCode.OutOfDateQuest) { if (errCode == Network.EErrCode.MultiVersionMismatch || errCode == Network.EErrCode.VS_Version) { Network.RemoveAPI(); Network.ResetError(); ((Behaviour)this).set_enabled(false); break; } FlowNode_Network.Retry(); break; } Network.RemoveAPI(); Network.ResetError(); ((Behaviour)this).set_enabled(false); break; } } else { if (this.mAPIType == RankMatchMissionWindow.APIType.MISSION) { Dictionary <string, ReqRankMatchMission.MissionProgress> mission_progs = new Dictionary <string, ReqRankMatchMission.MissionProgress>(); WebAPI.JSON_BodyResponse <ReqRankMatchMission.Response> jsonBodyResponse = (WebAPI.JSON_BodyResponse <ReqRankMatchMission.Response>)JsonUtility.FromJson <WebAPI.JSON_BodyResponse <ReqRankMatchMission.Response> >(www.text); DebugUtility.Assert(jsonBodyResponse != null, "res == null"); if (jsonBodyResponse.body != null && jsonBodyResponse.body.missionprogs != null) { PlayerData player = MonoSingleton <GameManager> .Instance.Player; player.RankMatchMissionState.Clear(); foreach (ReqRankMatchMission.MissionProgress missionprog in jsonBodyResponse.body.missionprogs) { RankMatchMissionState matchMissionState = new RankMatchMissionState(); matchMissionState.Deserialize(missionprog.iname, missionprog.prog, missionprog.rewarded_at); player.RankMatchMissionState.Add(matchMissionState); mission_progs.Add(missionprog.iname, missionprog); } } GameManager instance = MonoSingleton <GameManager> .Instance; List <VersusRankMissionParam> versusRankMissionList = instance.GetVersusRankMissionList(instance.RankMatchScheduleId); versusRankMissionList.Sort((Comparison <VersusRankMissionParam>)((m1, m2) => { int num1 = 0; int num2 = 0; if (mission_progs.ContainsKey(m1.IName)) { if (string.IsNullOrEmpty(mission_progs[m1.IName].rewarded_at)) { if (mission_progs[m1.IName].prog >= m1.IVal) { num1 = 1; } } else { num1 = -1; } } if (mission_progs.ContainsKey(m2.IName)) { if (string.IsNullOrEmpty(mission_progs[m2.IName].rewarded_at)) { if (mission_progs[m2.IName].prog >= m2.IVal) { num2 = 1; } } else { num2 = -1; } } if (num1 != num2) { return(num2 - num1); } return(m1.IName.CompareTo(m2.IName)); })); for (int index = 0; index < versusRankMissionList.Count; ++index) { VersusRankMissionParam data = versusRankMissionList[index]; if (!mission_progs.ContainsKey(data.IName) || string.IsNullOrEmpty(mission_progs[data.IName].rewarded_at)) { RankMatchMissionItem matchMissionItem = (RankMatchMissionItem)UnityEngine.Object.Instantiate <RankMatchMissionItem>((M0)this.ListItem); DataSource.Bind <VersusRankMissionParam>(((Component)matchMissionItem).get_gameObject(), data); if (mission_progs.ContainsKey(data.IName)) { DataSource.Bind <ReqRankMatchMission.MissionProgress>(((Component)matchMissionItem).get_gameObject(), mission_progs[data.IName]); } this.AddItem((ListItemEvents)matchMissionItem); ((Component)matchMissionItem).get_transform().SetParent(((Component)this).get_transform(), false); ((Component)matchMissionItem).get_gameObject().SetActive(true); matchMissionItem.Initialize(this); } } } else if (this.mAPIType == RankMatchMissionWindow.APIType.MISSION_EXEC) { FlowNode_GameObject.ActivateOutputLinks((Component)this, 10); } Network.RemoveAPI(); } }
public override void OnSuccess(WWWResult www) { if (Network.IsError) { switch (Network.ErrCode) { case Network.EErrCode.ShopRefreshCostShort: case Network.EErrCode.ShopRefreshLvSort: this.OnBack(); break; default: this.OnRetry(); break; } } else { if (GlobalVars.ShopType != EShopType.Event) { WebAPI.JSON_BodyResponse <Json_ShopUpdateResponse> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <Json_ShopUpdateResponse> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); if (jsonObject.body == null) { this.OnRetry(); return; } Network.RemoveAPI(); ShopData shop = MonoSingleton <GameManager> .Instance.Player.GetShopData(this.mShopType) ?? new ShopData(); if (!shop.Deserialize(jsonObject.body)) { this.OnFailed(); return; } MonoSingleton <GameManager> .Instance.Player.SetShopData(this.mShopType, shop); } else { WebAPI.JSON_BodyResponse <Json_EventShopUpdateResponse> jsonObject = JSONParser.parseJSONObject <WebAPI.JSON_BodyResponse <Json_EventShopUpdateResponse> >(www.text); DebugUtility.Assert(jsonObject != null, "res == null"); if (jsonObject.body == null) { this.OnRetry(); return; } List <JSON_EventShopItemListSet> eventShopItemListSetList = new List <JSON_EventShopItemListSet>((IEnumerable <JSON_EventShopItemListSet>)jsonObject.body.shopitems); jsonObject.body.shopitems = eventShopItemListSetList.ToArray(); Network.RemoveAPI(); EventShopData shop = MonoSingleton <GameManager> .Instance.Player.GetEventShopData() ?? new EventShopData(); if (!shop.Deserialize(jsonObject.body)) { this.OnFailed(); return; } MonoSingleton <GameManager> .Instance.Player.SetEventShopData(shop); } ShopParam shopParam = MonoSingleton <GameManager> .Instance.MasterParam.GetShopParam(this.mShopType); if (shopParam != null) { PlayerData player = MonoSingleton <GameManager> .Instance.Player; AnalyticsManager.TrackSpendShopUpdate(shopParam.UpdateCostType, this.mShopType, player.GetShopUpdateCost(this.mShopType, true)); } this.Success(); } }
void IEnumerator.Reset() { DebugUtility.Assert(m_StartVersion == m_Queue.m_Version, LOG_TAG, "m_StartVersion == m_Queue.m_Version"); m_Index = -1; m_CurrentElement = default; }
public void SetElement(int index, T value) { DebugUtility.Assert(index >= 0 && index < m_Size, LOG_TAG, "index >= 0 && index < m_Size"); m_Array[(m_Head + index) % m_Array.Length] = value; m_Version++; }