Example #1
0
 static extern void SceneNode_SetDebugDataVisible(IntPtr scenenode, DebugSceneType visible);
Example #2
0
        private void SetDebug(SceneNode node, DebugSceneType debug)
        {
            #if DEBUG
            if (node != null)
            {
                node.DebugDataVisible = debug;

                foreach (SceneNode child in node.Children)
                {
                    SetDebug(child, debug);
                }
            }
            #endif
        }