public static bool Validate(BuildScript buildScript) { if (buildScript == null) { DebugMessege.Log("Cannot build without a BuildScript.", DebugLevel.ERROR); return(false); } if (string.IsNullOrEmpty(buildScript.GameName)) { DebugMessege.Log("GameName cannot be null or empty.", DebugLevel.ERROR); return(false); } if (buildScript.GameVersionWriterConfig.Enabled && string.IsNullOrEmpty(buildScript.GameVersionWriterConfig.Namespace)) { DebugMessege.Log("GameVersionWriter namespace cannot be null or empty.", DebugLevel.ERROR); return(false); } return(true); }
public static void BuildUWP() { var buildScript = GetBuildScript(); if (!Validate(buildScript)) { return; } //Version if (!UnityEditorInternal.InternalEditorUtility.isHumanControllingUs) { Version(out var version, out _); PlayerSettings.bundleVersion = version; if (System.Version.TryParse(version, out var iVersion)) { PlayerSettings.WSA.packageVersion = iVersion; } else { DebugMessege.Log("Failed to parse game version.", DebugLevel.ERROR); } } //Backend //Always IL2CPP //PlayerSettings.SetScriptingBackend(BuildTargetGroup.WSA, buildScript.BuildUWP.ScriptingBackend); //Options var buildOptions = new BuildPlayerOptions { scenes = buildScript.BuildUWP.GetScenes(), locationPathName = "Build/UWP/", target = BuildTarget.WSAPlayer, options = GetOptions(buildScript.BuildUWP) }; ProcessReport(BuildPipeline.BuildPlayer(buildOptions)); }