Example #1
0
 protected override bool ProcessCmdKey(ref Message msg, Keys keyData)
 {
     if (keyData == Keys.F2)
     {
         State.StateSystem.saveState("save.state");
     }
     if (keyData == Keys.F3)
     {
         State.StateSystem.loadState("save.state");
     }
     if (keyData == Keys.F11)
     {
         DebugFunctions.Z80Form().DoStepInto();
         DebugFunctions.CodeViewForm().GotoPC();
         return(true);    // indicate that you handled this keystroke
     }
     if (keyData == Keys.F10)
     {
         DebugFunctions.Z80Form().DoStepOver();
         DebugFunctions.CodeViewForm().GotoPC();
         return(true);    // indicate that you handled this keystroke
     }
     if (keyData == Keys.F5)
     {
         DebugFunctions.Z80Form().DoStart();
         return(true);    // indicate that you handled this keystroke
     }
     if (keyData == Keys.F6)
     {
         DebugFunctions.Z80Form().DoStop();
         return(true);    // indicate that you handled this keystroke
     }
     // Call the base class
     return(base.ProcessCmdKey(ref msg, keyData));
 }
Example #2
0
 //////////////////////////////////////////////////////////////////////
 //
 //////////////////////////////////////////////////////////////////////
 private void UpdateCpu()
 {
     if (m_halted)
     {
         //m_interruptsMgr.Update();
         //return;
         byte b  = 0;
         byte b1 = GameBoy.Ram.ReadByteAt(0xFF0F);
         byte b2 = GameBoy.Ram.ReadByteAt(0xFFFF);
         b = (byte)(b1 & b2);
         if (b != 0x00)
         {
             /*
              * The interrupt-enable flag and its corresponding interrupt request flag are set
              *  IME = 0 (Interrupt Master Enable flag disabled)
              *      Starting address: address following that of the HALT instruction
              *  IME = 1 (Interrupt Master Enable flag enabled)
              *      Starting address: each interrupt starting address
              */
             if (m_ImeFlag)
             {
                 m_interruptsMgr.Update();
             }
             m_halted = false;
         }
         else
         {
             return;
         }
     }
     if (!m_DmaTransfertStarted)
     {
         if (GameBoy.IsDebuggerEnabled())
         {
             if (!m_IsDebbugerReady)
             {
                 m_IsDebbugerReady = DebugFunctions.IsReady();
             }
             if (m_IsDebbugerReady && DebugFunctions.CodeViewForm().DoBreakIfNeeded(GameBoy.Cpu.PC))
             {
                 GameBoy.Cpu.Stop();
             }
             if (m_IsDebbugerReady && RunOneInstruction(true))
             {
                 ReInitDebug();
             }
         }
         else
         {
             RunOneInstruction(false);
         }
     }
     CheckDMA();
 }
Example #3
0
 private void btn_StepOver_Click(object sender, EventArgs e)
 {
     m_autoStep = true;
     DoStepOver();
     DebugFunctions.CodeViewForm().GotoPC();
 }
Example #4
0
 //////////////////////////////////////////////////////////////////////
 //
 //////////////////////////////////////////////////////////////////////
 private void btn_StepInto_Click(object sender, EventArgs e)
 {
     DoStepInto();
     DebugFunctions.CodeViewForm().GotoPC();
 }