public static void DeleteAllSaves() { DebugFormat.Log <Saver <T> >($"path: {PERSISTANT_DATA_PATH}"); if (Directory.Exists(PERSISTANT_DATA_PATH)) { Directory.Delete(PERSISTANT_DATA_PATH, true); } }
protected override void OnAfterClick() { base.OnAfterClick(); if (autoSwitchStates && isAcceptMode.Value == acceptStateBeforeClick) { DebugFormat.Log(this, "Auto switch"); isAcceptMode.Value = !isAcceptMode.Value; } }
protected virtual bool Open(T unit) { if (IsOpen) { return(Open()); } DebugFormat.Log(this, gameObject.name); ((Subject <T>)OnOpen).OnNext(lastUnit = unit); return(Open()); }
protected override void OnDataLoaded(SaveData data) { DebugFormat.Log(this); Data = new SaveData() { accessToken = data.accessToken, refreshToken = data.refreshToken }; AccessTokenHeader = Data.accessToken; }
public DebugRequestEvents(CompositeDisposable compositeDisposable, Request <T> request, int id) : base() { #if UNITY_EDITOR OnSuccess.Subscribe(x => DebugFormat.Log <Request <T> >($"[{request.RESTMethod}] {id} - OnSuccess\n\n{JsonConvert.SerializeObject(x, Formatting.Indented)}\n", deep: DEEP)).AddTo(compositeDisposable); OnSuccessRaw.Subscribe(x => DebugFormat.Log <Request <T> >($"[{request.RESTMethod}] {id} - OnSuccessRaw\n\n{Request<T>.JsonPrettify(x)}\n", deep: DEEP)).AddTo(compositeDisposable); #endif OnSerializationError.Subscribe(x => DebugFormat.LogError <Request <T> >($"[{request.RESTMethod}] {id} - OnSerializationError: {x}", deep: DEEP)).AddTo(compositeDisposable); OnHttpError.Subscribe(x => DebugFormat.LogError <Request <T> >($"[{request.RESTMethod}] {id} - OnHttpError\n\n {JsonConvert.SerializeObject(x, Formatting.Indented)}\n", deep: DEEP)).AddTo(compositeDisposable); OnHttpErrorRaw.Subscribe(x => DebugFormat.LogError <Request <T> >($"[{request.RESTMethod}] {id} - OnHttpErrorRaw\n\n{x}\n", deep: DEEP)).AddTo(compositeDisposable); OnNetworkError.Subscribe(x => DebugFormat.LogError <Request <T> >($"[{request.RESTMethod}] {id} - OnNetworkError\n\n {JsonConvert.SerializeObject(x, Formatting.Indented)}\n", deep: DEEP)).AddTo(compositeDisposable); }
protected override void OnEnable() { AccessTokenHeader = null; base.OnEnable(); DebugFormat.Log(this); compositeDisposable.Clear(); GlobalEvents.OnHttpError.Where(httpError => httpError.httpResponseCode == AccessTokenExpiredCode) .Subscribe(httpError => SetToken(null, null)) .AddTo(compositeDisposable); }
protected virtual void Close(T unit) { if (!IsOpen) { Close(); return; } Close(); DebugFormat.Log(this, gameObject.name); ((Subject <T>)OnClose).OnNext(lastUnit); lastUnit = null; }
protected override UnityWebRequest CreateUnityWebRequest(string endpoint) { var json = JsonConvert.SerializeObject(data); var byteData = Encoding.UTF8.GetBytes(json); #if UNITY_EDITOR try { DebugFormat.Log <RequestPost <T1, T2> >($"JSON {RESTMethod}:\n\n{JsonPrettify(json)}\n"); } catch (Exception e) { DebugFormat.Log <RequestPost <T1, T2> >($"JSON {RESTMethod}:\n\n{json}\n"); } #endif return(new UnityWebRequest(endpoint) { method = RESTMethod, uploadHandler = new UploadHandlerRaw(byteData), downloadHandler = new DownloadHandlerBuffer() }); }
public async UniTask <Request <T> > SendRequest <T> (Request <T> request) { var compositeDisposable = request.Events.Subscribe(GlobalEvents); if (debug) { var id = Request <T> .IncrementalID; DebugFormat.Log(this, $"[{request.RESTMethod}] {id} - {request.RequestURL}", this); if (debugHeaders) { var headers = request.GetHeaders(); foreach (var key in headers.Keys) { DebugFormat.Log(this, $"Header {key} : {headers[key]}"); } } var debugEvents = new DebugRequestEvents <T>(compositeDisposable, request, id); compositeDisposable.Add(request.Events.Subscribe(debugEvents)); } await request.SendRequest(); if (debug && debugHeaders && request.LastUnityRequest != null) { if (debugHeaders) { var headers = request.LastUnityRequest.GetResponseHeaders(); foreach (var key in headers.Keys) { DebugFormat.Log(this, $"Response Header {key} : {headers[key]}"); } } } compositeDisposable.Dispose(); return(request); #if UNITY_EDITOR && ZENJECT if (!Application.isPlaying && Zenject.ProjectContext.HasInstance) { DestroyImmediate(Zenject.ProjectContext.Instance.gameObject); } #endif }
protected virtual void OnHideAnimationCompleted() { DebugFormat.Log(this); gameObject.SetActive(false); }
protected virtual void OnShowAnimationCompleted() { DebugFormat.Log(this); }