/// <summary> /// Assigns a configuration to the provided existing DebugFleetCreator, using the DeployDate specified by the DebugCreator. /// </summary> /// <param name="creator">The creator.</param> /// <param name="owner">The owner.</param> /// <param name="location">The location.</param> public void AssignConfigurationToExistingCreator(DebugFleetCreator creator, Player owner, Vector3 location) { GameDate deployDate = creator.EditorSettings.DateToDeploy; AssignConfigurationToExistingCreator(creator, owner, location, deployDate); }
/// <summary> /// Assigns a configuration to the provided existing DebugFleetCreator, using the DeployDate provided. /// <remarks>The DebugCreator's EditorSettings specifying the DeployDate will be ignored.</remarks> /// </summary> /// <param name="creator">The creator.</param> /// <param name="owner">The owner.</param> /// <param name="location">The location.</param> /// <param name="deployDate">The deploy date.</param> public void AssignConfigurationToExistingCreator(DebugFleetCreator creator, Player owner, Vector3 location, GameDate deployDate) { var editorSettings = creator.EditorSettings as FleetCreatorEditorSettings; ValidateOwner(owner, editorSettings); string unitName = editorSettings.UnitName; string cmdDesignName = MakeAndRecordFleetCmdDesign(owner, editorSettings.UnitName, editorSettings.CMsPerCommand, editorSettings.Formation.Convert()); var hullStats = CreateShipHullStats(editorSettings); IEnumerable<ShipCombatStance> stances = SelectCombatStances(editorSettings.StanceExclusions); IList<string> elementDesignNames = MakeAndRecordShipDesigns(owner, hullStats, editorSettings.LosTurretsPerElement, editorSettings.MissileLaunchersPerElement, editorSettings.PassiveCMsPerElement, editorSettings.ActiveCMsPerElement, editorSettings.SensorsPerElement, editorSettings.ShieldGeneratorsPerElement, stances); UnitCreatorConfiguration config = new UnitCreatorConfiguration(unitName, owner, deployDate, cmdDesignName, elementDesignNames); creator.Configuration = config; creator.transform.position = location; //D.Log(ShowDebugLog, "{0} has placed a {1} for {2}.", DebugName, typeof(DebugFleetCreator).Name, owner); }