Example #1
0
        public override void HandleJoystickButtonPressed(JoystickButtonPressedEvent e)
        {
            if (e.Button == JoystickButton.Back)
            {
                SceneManager.Singleton.LoadScene <MainMenu.MainMenu>();
                return;
            }

            if (e.Button == JoystickButton.A)
            {
                if (players[e.JoystickID] == null)
                {
                    this.RemoveElementById(ConnectNotification.ID);

                    var newPlayer = new Player(e.JoystickID);
                    this.players[e.JoystickID]        = newPlayer;
                    newPlayer.CollisionHandler       += this.map.GetMaximumColllisions;
                    newPlayer.BorderCollisionHandler += this.map.GetMapBorderCollisions;
                    this.map.AddEntity(newPlayer);

                    SceneManager.Singleton.LoadScene <CharacterSelection>();
                    var characterSelection = SceneManager.Singleton.CurrentScene as CharacterSelection;
                    characterSelection.EditingPlayer = this.players[e.JoystickID];

                    PlayerOverlay overlay = new PlayerOverlay(newPlayer);
                    this.AddChild(overlay);
                    newPlayer.overlay = overlay;


                    Debug.AddDebugInformation(() => $"Player {e.JoystickID} - X: {(int)newPlayer.Position.X} Y: {(int)newPlayer.Position.Y}");
                    CameraFocus(newPlayer);
                }
            }
            //attack button
            if (e.Button == JoystickButton.B)
            {
            }
        }