Example #1
0
    IEnumerator GenerateTrashDebris(int level)
    {
        List <Debris> trash = new List <Debris>();

        if (trash.Count > 0)
        {
            throw new UnityException("Trash was not empty");
        }

        Debris.trash = new List <Debris>();
        for (int i = 0; i < trash_debris_num[level]; i++)
        {
            Debris d = Instantiate(debris_prefab);
            d.persistent = false;

            trash.Add(d);
        }

        Debris.trash.AddRange(trash);

        foreach (Debris d in trash)
        {
            d.Initialize();
            yield return(new WaitForSeconds(generate_delay[level] / 2f));;
            d.Fly();
        }
        trash_routine = null;
    }