public DeathScreenRoad(MainGame tempGame) : base() { _game = tempGame; _mainMenuButton = new ImageButton("Road Racer Buttons/Menu.png", 2, 1) { scale = 0.6f }; _mainMenuButton.SetXY(game.width / 2, game.height / 2 - 50); AddChild(_mainMenuButton); _quitButton = new ImageButton("Road Racer Buttons/Exit.png", 2, 1) { scale = 0.6f }; _quitButton.SetXY(game.width / 2, game.height / 2 + 50); AddChild(_quitButton); _deathText = new DeathText(game.width / 2, game.height / 2 - 150, _game.ticketsReceived); AddChild(_deathText); Sound backgroundMusic = new Sound("ArkanoidSounds/EndLmao.mp3", true, true); _backgroundMusicChannel = backgroundMusic.Play(); _backgroundMusicChannel.Volume = 0.2f; }
// Use this for initialization void Start() { isRunning = true; isFinished = false; _death = 0; startTime = Time.time; deathText = GameObject.Find("DeathText").GetComponent <DeathText>(); }
void Start() { healthReserve = GetComponent <HealthReserve>(); damageCooldown = GetComponent <DamageCooldown>(); deathText = GetComponent <DeathText>(); }
public void SetDeathText(DeathText text) { deathText = text; }