private void OnTriggerExitEvent(Collider2D col)
    {
        DeathRayController deathRay = col.GetComponent <DeathRayController>();

        if (deathRay != null)
        {
            ChangeShield(deathRay.color, false);
        }
    }
    private void OnTriggerStayEvent(Collider2D col)
    {
        if (playerDead)
        {
            return;
        }

        DeathRayController deathRay = col.GetComponent <DeathRayController>();

        if (deathRay != null)
        {
            if (ColorManager.Instance.GetOwner(deathRay.color) == this)
            {
                ChangeShield(deathRay.color, true);
            }
            else
            {
                ChangeShield(deathRay.color, false);
                OnPlayerDeath();
            }
        }
    }