Example #1
0
        void Start()
        {
            messageStartToAppear = false;

            txtSize = txt.rectTransform.sizeDelta;
            txt.rectTransform.sizeDelta = txt.rectTransform.sizeDelta * 0.7f;
            resizeSpeed = Mathf.Sqrt((txtSize - txt.rectTransform.sizeDelta).sqrMagnitude / 2.0f);

            StartCoroutine(WaitBeforeTextAppear());

            phase = DeathPhase.AppearingMessage;
        }
Example #2
0
        //=========================================================================================================================
        //   P H A S E S
        //=========================================================================================================================
        private void AppearingMessage()
        {
            img.color = Color.Lerp(img.color, Color.white, Time.deltaTime);
            if (messageStartToAppear)
            {
                txt.color = Color.Lerp(txt.color, Color.white, Time.deltaTime);
                txt.rectTransform.sizeDelta = Vector2.MoveTowards(txt.rectTransform.sizeDelta, txtSize, resizeSpeed * Time.deltaTime);
            }

            if (((Vector4)(txt.color - Color.white)).sqrMagnitude < 1.0f && txt.rectTransform.sizeDelta == txtSize)
            {
                StartCoroutine(WaitBeforeBlackScreenAppear());
                phase = DeathPhase.AppearingBlackScreen;
            }
        }
Example #3
0
        private void AppearingBlackScreen()
        {
            if (blackScreen == null)
            {
                return;
            }

            blackScreen.color = Color.Lerp(blackScreen.color, Color.black, 2 * Time.deltaTime);

            if (Mathf.Abs(blackScreen.color.a - 1.0f) <= 0.0001f)
            {
                Destroy(img.gameObject);
                Destroy(txt.gameObject);
                ResurrectionTombstone.ResurrectPlayer();
                waitingTime = Time.time + 1.5f;

                phase = DeathPhase.VanishingBlackScreen;
            }
        }