void Start() { scaleAmount = transform.localScale.x; int score = lifeCost * PlayerStats.Current.Level / 10; deathHandler = new DeathHandler(); deathHandler.AddAction(delegate { PlayerStats.Current.Score += score; }); deathHandler.AddAction(delegate { PlayerStats.Current.IncreaseLevel(lifeCost / 10); }); deathHandler.AddAction(delegate { if (scaleAmount == 10.0f) { PlayerStats.Current.Money += 1; } }); deathHandler.AddAction(delegate { Canvas canvasChild = GetComponentInChildren <Canvas>(true); if (canvasChild) { canvasChild.gameObject.SetActive(true); Text lifeCostChild = canvasChild.GetComponentInChildren <Text>(); if (lifeCostChild) { lifeCostChild.text = score.ToString(); } } }); deathHandler.AddAction(delegate { if (meteorSoundExplodeInAir && SettingsScript.EffectVolume > 0.01f) { meteorSoundExplodeInAir.volume = SettingsScript.EffectVolume * transform.localScale.x / 100; meteorSoundExplodeInAir.Play(); } }); deathHandler.AddAction(delegate { if (transform.localScale.x == 10 && coinSound && SettingsScript.EffectVolume > 0.01f) { coinSound.Play(); } }); animController = gameObject.GetComponent <Animator>(); movement = gameObject.GetComponent <MovementScript>(); }