void Setup() { scoreManager = GetComponent <ScoreManager>(); if (scoreManager == null) { Debug.LogWarning("No score manager on game manger"); } player = GameObject.FindGameObjectWithTag("Player"); if (player == null) { throw new Exception("Error: no player was found in the scene"); } else { playerDeathEvents = player.GetComponent <DeathEvents>(); playerPacdotPickupEvents = player.GetComponent <PacdotPickup>(); } }
// Use this for initialization void Start() { currentDirection = Vector2.zero; dest = transform.position; deathEvents = gameObject.GetComponent <DeathEvents>(); }