private void DieByMonster()
 {
     Debug.Log("the monster killed you!");
     DeathEvent.EmitForGameManager();
 }
 private void DieByFalling(Hashtable h)
 {
     PlayFallingDeathAnimation();
     DeathEvent.EmitForGameManager();
 }
 private void Die(Hashtable h)
 {
     DeathEvent.EmitForGameManager();
 }