void Die()
    {
        // Debug.Log("Defeated");

        if (OnDeath != null)
        {
            OnDeath.Invoke();
        }

        // Destroy(gameObject);
    }
Example #2
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     GetComponent <Animator>().SetBool("isDead", true);
     death.Invoke();
 }