Example #1
0
    public void UpdateState(float deltaTime)
    {
        // Check to see who won
        dealer.DetermineResults();
        for (int i = 0; i < dealer.DealerIndex; i++)
        {
            foreach (var hand in dealer.players[i].GetComponent <PlayerController>()._hands)
            {
                switch (hand.Result)
                {
                case Result.BLACKJACK:
                case Result.WIN:
                    PlayerWins(i, hand.Bet, hand.Result);
                    break;

                case Result.BUST:
                case Result.LOSE:
                    DealerWins();
                    break;

                case Result.PUSH:
                    Push(i, hand.Bet);
                    break;
                }
            }
        }

        /*if (dealer.HasBlackJack(0) && dealer.HasBlackJack(dealer.DealerIndex) == false)
         *  PlayerWins(0);
         * else if (dealer.HasBlackJack(0) == false && dealer.HasBlackJack(dealer.DealerIndex))
         *  DealerWins();
         * else if (dealer.HasBlackJack(0) && dealer.HasBlackJack(dealer.DealerIndex))
         *  Push();
         * else if (dealer.players[0].GetComponent<PlayerController>().Hand.Total > 21)
         *  DealerWins();
         * else if (dealer.players[dealer.DealerIndex].GetComponent<PlayerController>().Hand.Total > 21)
         *  PlayerWins(0);
         * else if (dealer.players[0].GetComponent<PlayerController>().Hand.Total > dealer.players[dealer.DealerIndex].GetComponent<PlayerController>().Hand.Total)
         *  PlayerWins(0);
         * else if (dealer.players[0].GetComponent<PlayerController>().Hand.Total < dealer.players[dealer.DealerIndex].GetComponent<PlayerController>().Hand.Total)
         *  DealerWins();
         * else
         *  Push(); */


        // Check if player is out of money.
        if (dealer.players[0].GetComponent <PlayerController>().Bank < 2)
        {
            ToEndGame();
            return;
        }

        ToStartHand();
    }