Example #1
0
 public void ResetSlot()
 {
     repeatLastState = false;
     deathState      = DeadEnum.isAlive;
     StopTiming();
     check            = false;
     espectador       = false;
     specGM           = false;
     withHost         = false;
     firstRespawn     = true;
     failLatencyTimes = 0;
     latency          = 0;
     ping             = 0;
     passSequence     = 0;
     allDeaths        = 0;
     allKills         = 0;
     bonusFlags       = 0;
     killsOnLife      = 0;
     lastKillState    = 0;
     score            = 0;
     gold             = 0;
     exp          = 0;
     headshots    = 0;
     objetivos    = 0;
     bonusGold    = 0;
     bonusEXP     = 0;
     spawnsCount  = 0;
     damageBar1   = 0;
     damageBar2   = 0;
     earnedXP     = 0;
     isPlaying    = 0;
     cash         = 0;
     voteCounts   = 0;
     nextVoteDate = new DateTime();
     aiLevel      = 0;
     EquipmentsUsed.Clear();
     missionsCompleted = false;
     missions          = null;
 }
 public void ResetSlot()
 {
     repeatLastState = false;
     _deathState     = DeadEnum.isAlive;
     StopTiming();
     check            = false;
     espectador       = false;
     specGM           = false;
     withHost         = false;
     firstRespawn     = true;
     failLatencyTimes = 0;
     latency          = 0;
     ping             = 5; // Default 0
     passSequence     = 0;
     allDeaths        = 0;
     allKills         = 0;
     bonusFlags       = 0;
     killsOnLife      = 0;
     lastKillState    = 0;
     Score            = 0;
     gp           = 0;
     exp          = 0;
     headshots    = 0;
     objetivos    = 0;
     BonusGP      = 0;
     BonusXP      = 0;
     spawnsCount  = 0;
     damageBar1   = 0;
     damageBar2   = 0;
     earnedXP     = 0;
     isPlaying    = 0;
     money        = 0;
     NextVoteDate = new DateTime();
     aiLevel      = 0;
     armas_usadas.Clear();
     MissionsCompleted = false;
     Missions          = null;
 }