internal void StepComplete_DbgThread(DbgThreadImpl thread, string error, bool forciblyCanceled) { Dispatcher.VerifyAccess(); var engine = thread.RuntimeImpl.Engine; Debug.Assert(IsOurEngine(engine)); if (!IsOurEngine(engine)) { return; } var e = new DbgMessageStepCompleteEventArgs(thread, error); e.Pause = !forciblyCanceled; OnConditionalBreak_DbgThread(engine, e, thread, DbgEngineMessageFlags.None); }
internal void StepComplete_DbgThread(DbgThreadImpl thread, string error) { Dispatcher.VerifyAccess(); var engine = thread.RuntimeImpl.Engine; Debug.Assert(IsOurEngine(engine)); if (!IsOurEngine(engine)) { return; } var e = new DbgMessageStepCompleteEventArgs(thread, error); // This is a good default value... e.Pause = true; OnConditionalBreak_DbgThread(engine, e, thread, DbgEngineMessageFlags.None); }