Example #1
0
    public void exitRoom()
    {
        buttonSound.Play();

        if (isServer && players.Count > 1)
        {
            return;
        }



        DbPlayer   db   = new DbPlayer();
        PlayerData Info = db.GetPlayerByUserName(localPlayer.playerPanel.userNameText.text);

        Info.Money += localPlayer.money;
        db.UpdatePlayer(Info);
        RemovePlayer(localPlayer);

        if (isServer)
        {
            LobbyScene.singleton.StopHost();
            Destroy(LobbyScene.singleton.gameObject);
            return;
        }


        if (isClient)
        {
            LobbyScene.singleton.StopClient();
            Destroy(localPlayer);
            return;
        }
    }//exit the room after saving the player new score in the data base to the lobby scene
Example #2
0
    }//a function that remove a player from the room

    public override void OnServerDisconnect(NetworkConnection conn)
    {
        foreach (var playerController in conn.playerControllers)
        {
            var player = playerController.gameObject.GetComponent <texasPlayer>();
            playerSlots[player.playerId] = null;
            PlayerData playerData = db.GetPlayerByUserName(player.name);
            playerData.Money = player.money;
            db.UpdatePlayer(playerData);
            RoomManager.singleton.RemovePlayer(player);
        }

        base.OnServerDisconnect(conn);
    }//a function for the case that server disconnect
Example #3
0
    public void exitRoom()
    {
        buttonSound.Play();
        DbRoom dbRoom = new DbRoom();
        Room   room   = dbRoom.getRoomInfo();

        if (isServer && players.Count > 1)
        {
            return;
        }



        DbPlayer   db   = new DbPlayer();
        PlayerData Info = db.GetPlayerByUserName(localPlayer.playerPanel.userNameText.text);

        Info.Money += localPlayer.money - 1000;
        db.UpdatePlayer(Info);
        RemovePlayer(localPlayer);
        room.amountOfPlayers--;
        dbRoom.UpdateRoom(room);



        if (isServer)
        {
            dbRoom.deleteRoom(room);
            NetworkManager.singleton.StopHost();
            RemovePlayer(localPlayer);
            //Destroy(LobbyScene.singleton.gameObject);
            NetworkManager.singleton.StopClient();
            Destroy(localPlayer);
            NetworkManager.Shutdown();
            //Debug.Log("after destroying the local player");
            return;
        }


        if (!isServer && isClient)
        {
            RemovePlayer(localPlayer);
            NetworkManager.singleton.StopClient();
            Destroy(localPlayer);
            return;
        }
    }//exit the room after saving the player new score in the data base to the lobby scene
Example #4
0
    public void ServerNextHand()//the Game restart
    {
        nextHandWaiting = true;
        MainPot         = 0;
        ServerClearHands();
        ServerEnterGameState(CardConstants.GameTurnState.ShufflingDeck, "Start Game", MainPot);


        if (localPlayer.money == 0)
        {
            DbPlayer   db   = new DbPlayer();
            PlayerData Info = db.GetPlayerByUserName(localPlayer.playerPanel.userNameText.text);
            localPlayer.money += 1000;
            Info.Money        -= 1000;
            db.UpdatePlayer(Info);
        }

        ServerNextState("ServerState_StartDeck");
    }//stating the game after show down function