Example #1
0
 public void Release()
 {
     normal   = null;
     normal_f = null;
     attack   = null;
     attack_f = null;
 }
Example #2
0
        draw_combat_icon(int iconIndex, Icon iconState, int direction, int tileY, int tileX)     /* sub_76504 */
        {
            DaxBlock icon = gbl.combat_icons[iconIndex].GetIcon(iconState, direction);

            if (icon != null)
            {
                seg040.draw_combat_picture(icon, (tileY * 3) + 1, (tileX * 3) + 1, 0);
            }
        }
Example #3
0
 public void LoadIcons(int maskColor, int masked, string file_text, int normal_id, int attack_id)
 {
     normal = LoadIconHelper(maskColor, masked, normal_id, file_text);
     normal_f = LoadIconHelper(maskColor, masked, normal_id, file_text);
     normal_f.FlipIconLeftToRight();
     attack = LoadIconHelper(maskColor, masked, attack_id, file_text);
     attack_f = LoadIconHelper(maskColor, masked, attack_id, file_text);
     attack_f.FlipIconLeftToRight();
 }
Example #4
0
 public void LoadIcons(int maskColor, bool shouldMask, string file_text, int normal_id, int attack_id)
 {
     normal   = LoadIconHelper(maskColor, shouldMask, normal_id, file_text);
     normal_f = LoadIconHelper(maskColor, shouldMask, normal_id, file_text);
     normal_f.FlipIconLeftToRight();
     attack   = LoadIconHelper(maskColor, shouldMask, attack_id, file_text);
     attack_f = LoadIconHelper(maskColor, shouldMask, attack_id, file_text);
     attack_f.FlipIconLeftToRight();
 }
Example #5
0
        internal static void Show3DSprite(DaxArray arg_0, int sprite_index)
        {
            if (sprite_index < 1 || sprite_index > 3)
            {
                Logger.LogAndExit("Illegal range in Show3DSprite. {0}", sprite_index);
            }

            if (arg_0.frames[sprite_index - 1].picture != null)
            {
                DaxBlock block = arg_0.frames[sprite_index - 1].picture;
                seg040.OverlayBounded(arg_0.frames[sprite_index - 1].picture, 1, 0, block.y_pos + 3 - 1, block.x_pos + 3 - 1);
                seg040.DrawOverlay();
            }
        }
Example #6
0
        internal static void Put8x8Symbol(byte arg_0, bool use_overlay, int symbol_id, int rowY, int colX)
        {
            byte symbol_set = 0; /*HACK to make compiler happy*/

            if (symbol_id >= 1 && symbol_id <= 0x2d)
            {
                symbol_set = 0;
            }
            else if (symbol_id >= 0x2E && symbol_id <= 0x73)
            {
                symbol_set = 1;
            }
            else if (symbol_id >= 0x74 && symbol_id <= 0x0B9)
            {
                symbol_set = 2;
            }
            else if (symbol_id >= 0x0BA && symbol_id <= 0x0FF)
            {
                symbol_set = 3;
            }
            else if (symbol_id >= 0x100 && symbol_id <= 0x127)
            {
                symbol_set = 4;
            }
            else if (symbol_id == 0 || (symbol_id >= 0x128 && symbol_id <= 0x7FFF))
            {
                throw new System.ApplicationException("Bad symbol number in Put8x8Symbol." + symbol_id);
            }

            if (gbl.symbol_8x8_set[symbol_set] != null)
            {
                symbol_id -= gbl.symbol_set_fix[symbol_set];

                if (use_overlay)
                {
                    seg040.OverlayUnbounded(gbl.symbol_8x8_set[symbol_set], arg_0, symbol_id, rowY, colX);
                }
                else
                {
                    DaxBlock var_6 = gbl.symbol_8x8_set[symbol_set];

                    int offset = symbol_id * var_6.bpp;
                    System.Array.Copy(var_6.data, offset, gbl.cursor_bkup.data, 0, var_6.bpp);

                    seg040.draw_picture(gbl.cursor_bkup, rowY, colX, 0);
                }
            }
        }
Example #7
0
        internal static void Load24x24Set(int cellCount, int destCellOffset, int block_id, string fileName)
        {
            if (destCellOffset > 0x30)
            {
                Logger.LogAndExit("Start range error in Load24x24Set. {0}", destCellOffset);
            }

            DaxBlock tmp_block = seg040.LoadDax(0, false, block_id, fileName);

            int dateLength     = cellCount * tmp_block.Bpp;
            int destByteOffset = destCellOffset * tmp_block.Bpp;

            if (gbl.dax24x24Set != null)
            {
                System.Array.Copy(tmp_block.ImageData, 0, gbl.dax24x24Set.ImageData, destByteOffset, dateLength);
            }

            seg043.clear_keyboard();
        }
Example #8
0
        internal static void draw_clipped_picture(DaxBlock dax_block, int rowY, int colX, int index,
                                                  int clipMinX, int clipMaxX, int clipMinY, int clipMaxY)
        {
            if (dax_block != null)
            {
                int offset = index * dax_block.Bpp;

                int minY = rowY * 8;
                int maxY = minY + dax_block.Height;

                int minX = colX * 8;
                int maxX = minX + (dax_block.Width * 8);

                for (int pixY = minY; pixY < maxY; pixY++)
                {
                    for (int pixX = minX; pixX < maxX; pixX++)
                    {
                        if (pixX >= clipMinX && pixX < clipMaxX &&
                            pixY >= clipMinY && pixY < clipMaxY)
                        {
                            byte color = dax_block.ImageData[offset];

                            if (color == color_no_draw)
                            {
                            }
                            else if (color == color_re_color_from)
                            {
                                Display.SetPixel3(pixX, pixY, color_re_color_to);
                            }
                            else
                            {
                                Display.SetPixel3(pixX, pixY, color);
                            }
                        }

                        offset++;
                    }
                }

                Display.Update();
            }
        }
Example #9
0
        internal static void DrawMaybeOverlayed(DaxBlock dax_block, bool useOverlay, int rowY, int colX) // sub_7000A
        {
            if (dax_block != null)
            {
                if (gbl.area_ptr.picture_fade > 0 || useOverlay == true)
                {
                    if (gbl.area_ptr.picture_fade > 0)
                    {
                        dax_block.Recolor(true, fadeNewColors, fadeOldColors);
                    }

                    seg040.OverlayBounded(dax_block, 0, 0, rowY - 1, colX - 1);
                    seg040.DrawOverlay();
                }
                else
                {
                    seg040.draw_picture(dax_block, rowY, colX, 0);
                }
            }
        }
Example #10
0
        internal static void load_missile_dax(bool flipIcon, byte iconOffset, Icon iconAction, int iconIdx)         /* sub_67924 */
        {
            int dataSize = gbl.missile_dax.bpp;

            if (flipIcon == true)
            {
                gbl.combat_icons[iconIdx].GetIcon(iconAction, 0).FlipIconLeftToRight();
            }
            else
            {
                DaxBlock src = gbl.combat_icons[iconIdx].GetIcon(iconAction, 0);
                if (src != null)
                {
                    System.Array.Copy(src.data, 0, gbl.missile_dax.data, iconOffset * dataSize, dataSize);
                }
                else
                {
                    System.Array.Clear(gbl.missile_dax.data, iconOffset * dataSize, dataSize);
                }
            }
        }
Example #11
0
        internal static void ega_backup(DaxBlock dax_block, int rowY, int colX) /* ega_01 */
        {
            if (dax_block != null)
            {
                int offset = 0;

                int minY = rowY * 8;
                int maxY = minY + dax_block.Height;

                int minX = colX * 8;
                int maxX = minX + (dax_block.Width * 8);

                for (int pixY = minY; pixY < maxY; pixY++)
                {
                    for (int pixX = minX; pixX < maxX; pixX++)
                    {
                        dax_block.ImageData[offset] = Display.GetPixel(pixX, pixY);
                        offset++;
                    }
                }
            }
        }
Example #12
0
 OverlayBounded(DaxBlock source, int arg_8, int itemIndex, int rowY, int colX)     /* sub_E353 */
 {
     draw_combat_picture(source, rowY + 1, colX + 1, itemIndex);
 }
Example #13
0
 internal static void OverlayUnbounded(DaxBlock source, int arg_8, int itemIdex, int rowY, int colX)
 {
     draw_combat_picture(source, rowY + 1, colX + 1, itemIdex);
 }
Example #14
0
 internal static void draw_picture(DaxBlock dax_block, int rowY, int colX, int index)
 {
     draw_clipped_picture(dax_block, rowY, colX, index, 0, 320, 0, 200);
 }
Example #15
0
 public void Release()
 {
     normal = null;
     normal_f = null;
     attack = null;
     attack_f = null;
 }
Example #16
0
        internal static void load_pic_final(ref DaxArray daxArray, bool shouldMask, byte block_id, string file_name)
        {
            if (file_name != gbl.lastDaxFile ||
                block_id != gbl.lastDaxBlockId)
            {
                if (block_id != 0xff)
                {
                    if (gbl.AnimationsOn)
                    {
                        ovr027.ClearPromptAreaNoUpdate();
                        Seg041.DisplayString("Loading...Please Wait", 0, 10, 0x18, 0);
                    }

                    DaxArrayFreeDaxBlocks(daxArray);

                    gbl.lastDaxFile    = file_name;
                    gbl.lastDaxBlockId = block_id;

                    bool is_pic_or_final = (file_name == "PIC" || file_name == "FINAL");

                    short  uncompressed_size;
                    byte[] uncompressed_data;

                    seg042.load_decode_dax(out uncompressed_data, out uncompressed_size, block_id,
                                           file_name + gbl.game_area.ToString() + ".dax");

                    if (uncompressed_size == 0)
                    {
                        Seg041.DisplayAndPause("PIC not found", 14);
                    }
                    else
                    {
                        int src_offset = 0;

                        daxArray.numFrames = uncompressed_data[src_offset];
                        src_offset++;
                        daxArray.curFrame = 1;

                        byte frames_count = 0; // kind of pointless...

                        if (gbl.AnimationsOn == false && is_pic_or_final == true)
                        {
                            daxArray.numFrames = 1;
                        }

                        byte[] first_frame_ega_layout = null;

                        for (int frame = 0; frame < daxArray.numFrames; frame++)
                        {
                            daxArray.frames[frame].delay = Sys.ArrayToInt(uncompressed_data, src_offset);
                            src_offset += 4;

                            short height = Sys.ArrayToShort(uncompressed_data, src_offset);
                            src_offset += 2;

                            short width = Sys.ArrayToShort(uncompressed_data, src_offset);
                            src_offset += 2;

                            frames_count++;

                            daxArray.frames[frame].picture = new DaxBlock(1, width, height);

                            DaxBlock dax_block = daxArray.frames[frame].picture;

                            dax_block.XPos = Sys.ArrayToShort(uncompressed_data, src_offset);
                            src_offset    += 2;

                            dax_block.YPos = Sys.ArrayToShort(uncompressed_data, src_offset);
                            src_offset    += 3;

                            // Skipping unused bytes
                            src_offset += 8;

                            int ega_encoded_size = (daxArray.frames[frame].picture.Bpp / 2) - 1;

                            if (is_pic_or_final == true)
                            {
                                if (frame == 0)
                                {
                                    first_frame_ega_layout = new byte[ega_encoded_size + 1];

                                    System.Array.Copy(uncompressed_data, src_offset, first_frame_ega_layout, 0,
                                                      ega_encoded_size + 1);
                                }
                                else
                                {
                                    for (int i = 0; i < ega_encoded_size; i++)
                                    {
                                        byte b = first_frame_ega_layout[i];
                                        uncompressed_data[src_offset + i] ^= b;
                                    }
                                }
                            }

                            daxArray.frames[frame].picture.DaxToPicture(0, shouldMask, src_offset, uncompressed_data);

                            if (shouldMask)
                            {
                                daxArray.frames[frame].picture
                                .Recolor(false, transparentNewColors, transparentOldColors);
                            }

                            src_offset += ega_encoded_size + 1;
                        }

                        daxArray.numFrames = frames_count; // also pointless

                        uncompressed_data = null;
                        seg043.clear_keyboard();

                        if (gbl.AnimationsOn)
                        {
                            ovr027.ClearPromptAreaNoUpdate();
                        }
                    }
                }
            }
        }
Example #17
0
 internal static void draw_combat_picture(DaxBlock dax_block, int rowY, int colX, int index)
 {
     draw_clipped_picture(dax_block, rowY, colX, index, 8, 176, 8, 176);
 }
Example #18
0
        internal static void CombatantKilled(Player player) // sub_74E6F
        {
            if (gbl.game_state != GameState.Combat)
            {
                seg044.PlaySound(Sound.sound_5);
                seg041.GameDelay();
            }
            else
            {
                bool downedPlayer = gbl.downedPlayers.Exists(cell => cell.target == player);

                if (!downedPlayer)
                {
                    int player_index = GetPlayerIndex(player);
                    var map          = ovr033.PlayerMapPos(player);

                    if (PlayerOnScreen(true, player) == false)
                    {
                        redrawCombatArea(8, 3, map);
                    }

                    RedrawPlayerBackground(player_index);
                    seg044.PlaySound(Sound.sound_5);

                    // Draw skull overlay
                    DaxBlock attackIcon = gbl.combat_icons[24].GetIcon(Icon.Attack, 0);
                    DaxBlock normalIcon = gbl.combat_icons[25].GetIcon(Icon.Normal, 0);
                    var      points     = BuildSizeMap(gbl.CombatMap[player_index].size, gbl.CombatMap[player_index].screenPos);
                    for (int var_3 = 0; var_3 <= 8; var_3++)
                    {
                        foreach (var pos in points)
                        {
                            if (CoordOnScreen(pos) == true)
                            {
                                DaxBlock tmp = ((var_3 & 1) == 0) ? attackIcon : normalIcon;

                                seg040.OverlayBounded(tmp, 5, 0, (pos.y) * 3, (pos.x) * 3);
                            }
                        }

                        seg040.DrawOverlay();
                        seg049.SysDelay(10);
                    }

                    // Add downed corpse for team players.
                    if (player.actions.nonTeamMember == false)
                    {
                        var b = new Struct_1D183();

                        gbl.downedPlayers.Add(b);
                        b.originalBackgroundTile = gbl.mapToBackGroundTile[map];
                        b.target = player;
                        b.map    = map;

                        if (gbl.mapToBackGroundTile[map] != 0x1E)
                        {
                            gbl.mapToBackGroundTile[map] = 0x1F;
                        }
                    }


                    // clean-up combat stuff
                    seg041.GameDelay();
                    RedrawPlayerBackground(player_index);

                    gbl.CombatMap[GetPlayerIndex(player)].size = 0;

                    setup_mapToPlayerIndex_and_playerScreen();

                    redrawCombatArea(8, 3, gbl.mapToBackGroundTile.mapScreenTopLeft + Point.ScreenCenter);

                    player.actions.delay    = 0;
                    player.actions.move     = 0;
                    player.actions.spell_id = 0;
                    player.actions.guarding = false;
                }
            }
        }