Text messageTxt; //성공, 실패가 출력되는 메세지 void Awake() { eventSceneBG = this.GetComponent <Image>(); eventScheneChar = GameObject.Find("cut scene").GetComponent <Image>(); LobbyScene = GameObject.Find("Lobby"); count = 0; messageTxt = GameObject.Find("Message Text").GetComponent <Text>(); daughter_stat = Daughter_Status.Instance; }
//스켸줄을 모두 등록한 후 실행했을 때 해당 스켸줄 내용 파일에 저장 void WriteFileCurrentSchedule() { FileStream fs = new FileStream("Assets\\ScheduleHistory.txt", FileMode.Append, FileAccess.Write); StreamWriter sw = new StreamWriter(fs, System.Text.Encoding.UTF8); Daughter_Status daughter_stat = Daughter_Status.Instance; string str = ""; str += daughter_stat.Age_Week + " "; //★1은 더미. 회차가 들어가야 함 str += schedule.GetAllDaughterScheduleID(); sw.WriteLine(str); sw.Flush(); sw.Close(); fs.Close(); }