private void btAddDb_Click(object sender, RoutedEventArgs e) { var w = new DatabaseWindow(); w.DataContext = DataContext; w.ShowDialog(); }
public override void Render() { base.Render(); var active = DatabaseWindow.ActiveTemplateID; if (active == -1) { return; } var template = (BlockTemplate)DatabaseWindow.ActiveCollection.Get(active); if (template == null) { return; } var previewID = $"ID [{active}] Color [{template.color.ToString()}]"; if (!DatabaseWindow.PreviewChanged(previewID)) { return; } Preview.GetComponent <MeshRenderer>().sharedMaterial.color = template.color; DatabaseWindow.SetPreview(Preview, previewID); }
private void OnDatabaseMenuItemClick(object sender, RoutedEventArgs e) { if (databaseWindow != null) { databaseWindow.Close(); } databaseWindow = new DatabaseWindow(config.DatabasePath); ShowNewWindow(databaseWindow); }
// constructor public DatabaseWindowViewModel(DatabaseWindow dbwindow) { this.dbwindow = dbwindow; string exePath = Environment.GetCommandLineArgs()[0]; string exeFullPath = System.IO.Path.GetFullPath(exePath); datadir = System.IO.Path.GetDirectoryName(exeFullPath) + @"\data"; _UserDir = new TreeViewItem(); /* * UserDir.Add(new UserTree("test1")); * UserDir.Add(new UserTree("test2")); * UserDir.Add(new UserTree("test3")); * UserDir[0].items = new List<UserTree>(); * UserDir[0].items.Add(new UserTree("testA")); */ CreateTree(); }
private void Awake() { records = new List <Record>(); manager = GameObject.Find("DataManager").GetComponent <DataManager>(); database = GameObject.Find("DatabaseWindow").GetComponent <DatabaseWindow>(); }
public DatabaseProcessWindow(DatabaseWindow dbwindow) { InitializeComponent(); this.dbwindow = dbwindow; }
private void btnViewDatabaseWindow_Click(object sender, RoutedEventArgs e) { databaseWindow = new DatabaseWindow(); databaseWindow.ShowDialog(); }
public UserEventEditWindow(DatabaseWindow dbwindow, DbItem item) { this.dbwindow = dbwindow; InitializeComponent(); UserEditSet(item); }
void DatabaseWindow() { _ = new DatabaseWindow(); }