protected override void Dispose(bool disposing) { if (disposing) { DatabaseFixture.Dispose(); } }
public void should_create_database() { var fixture = new DatabaseFixture(); var exists = fixture.TestDatabase.Exists(); Assert.True(exists); fixture.Dispose(); }
protected virtual void Dispose(bool disposing) { if (_Disposed) { return; } if (disposing) { _DatabaseFixture.Dispose(); } _Disposed = true; }
public void Dispose() { _fixture?.Dispose(); }
public void Teardown() { _fixture.Dispose(); }
public void Cleanup() { DatabaseFixture.Dispose(); }
public void Dispose() { _client.Dispose(); _fixture.Dispose(); }
public void Dispose() { Client.Dispose(); _testServer.Dispose(); _databaseFixture.Dispose(); }
public void TearDown() { _databaseFixture?.Dispose(); }
public void Dispose() { _databaseFixture.Dispose(); }
public void Dispose() { _fixture.Dispose(); _context.Dispose(); }