Example #1
0
    private void SetClimateData(Climate inClimate, List <DatabaseEntry> climateDatabase)
    {
        string str = this.ConvertClimateTypeToString(inClimate.climateType);

        for (int index = 0; index < 12; ++index)
        {
            DatabaseEntry databaseEntry = climateDatabase[index];
            inClimate.minimumTemperatures[index] = databaseEntry.GetIntValue(str + " - Min");
            inClimate.maximumTemperatures[index] = databaseEntry.GetIntValue(str + " - Max");
            inClimate.clearChance[index]         = databaseEntry.GetFloatValue(str + " - Clear");
            inClimate.cloudyChance[index]        = databaseEntry.GetFloatValue(str + " - Cloudy");
            inClimate.overcastChance[index]      = databaseEntry.GetFloatValue(str + " - Overcast");
            inClimate.stormyChance[index]        = databaseEntry.GetFloatValue(str + " - Stormy");
        }
    }
Example #2
0
    public void LoadCircuitsFromDatabase(List <DatabaseEntry> locationData, ClimateManager climateManager)
    {
        Debug.Assert(this.mCircuits.Count == 0, "Loading from database when content is already loaded; this will work but indicates that the game is loading in a strange unintended way.");
        this.mCircuits.Clear();

        for (int index = 0; index < locationData.Count; ++index)
        {
            DatabaseEntry databaseEntry = locationData[index];
            Circuit       circuit       = new Circuit();
            this.mCircuits.Add(circuit);
            circuit.circuitID                   = databaseEntry.GetIntValue("Circuit ID");
            circuit.locationName                = databaseEntry.GetStringValue("Location");
            circuit.travelCost                  = (long)((double)databaseEntry.GetFloatValue("Travel Cost") * (double)GameStatsConstants.millionScalar);
            circuit.locationNameID              = databaseEntry.GetStringValue("Location ID");
            circuit.nationalityKey              = databaseEntry.GetStringValue("Country");
            circuit.countryNameID               = databaseEntry.GetStringValue("Country ID");
            circuit.spriteName                  = databaseEntry.GetStringValue("Sprite Name");
            circuit.trackRubberModifier         = databaseEntry.GetFloatValue("Track Rubber Modifier");
            circuit.safetyCarFlagProbability    = databaseEntry.GetFloatValue("Safety Car Flag Chance");
            circuit.virtualSafetyCarProbability = databaseEntry.GetFloatValue("Virtual Safety Car Chance");
            circuit.minimapRotation             = databaseEntry.GetIntValue("Minimap Rotation");
            circuit.minimapAxisX                = databaseEntry.GetStringValue("Minimap Axis") == "x";
            circuit.trackStatsCharacteristics.SetStat(CarStats.StatType.TopSpeed, databaseEntry.GetFloatValue("TS"));
            circuit.trackStatsCharacteristics.SetStat(CarStats.StatType.Acceleration, databaseEntry.GetFloatValue("ACC"));
            circuit.trackStatsCharacteristics.SetStat(CarStats.StatType.Braking, databaseEntry.GetFloatValue("DEC"));
            circuit.trackStatsCharacteristics.SetStat(CarStats.StatType.HighSpeedCorners, databaseEntry.GetFloatValue("HSC"));
            circuit.trackStatsCharacteristics.SetStat(CarStats.StatType.MediumSpeedCorners, databaseEntry.GetFloatValue("MSC"));
            circuit.trackStatsCharacteristics.SetStat(CarStats.StatType.LowSpeedCorners, databaseEntry.GetFloatValue("LSC"));
            circuit.isInNorthHemisphere = databaseEntry.GetStringValue("Hemisphere") == "North";
            circuit.trackLayout         = CircuitManager.GetTrackLayoutFromString(databaseEntry.GetStringValue("Track Layout"));
            circuit.trackLengthMiles    = databaseEntry.GetFloatValue("Track Length");
            circuit.firstTyreOption     = (TyreSet.Compound)Enum.Parse(typeof(TyreSet.Compound), databaseEntry.GetStringValue("First Tyre Option"));
            circuit.secondTyreOption    = (TyreSet.Compound)Enum.Parse(typeof(TyreSet.Compound), databaseEntry.GetStringValue("Second Tyre Option"));
            circuit.thirdTyreOption     = (TyreSet.Compound)Enum.Parse(typeof(TyreSet.Compound), databaseEntry.GetStringValue("Third Tyre Option"));
            circuit.tyreWearRate        = (Circuit.Rate)Enum.Parse(typeof(Circuit.Rate), databaseEntry.GetStringValue("Tyre Wear Rate"));
            circuit.fuelBurnRate        = (Circuit.Rate)Enum.Parse(typeof(Circuit.Rate), databaseEntry.GetStringValue("Fuel Burn Rate"));
            float num1       = 120f;
            float num2       = 90f;
            float inMinutes1 = (float)((double)circuit.trackLengthMiles / (double)num1 * 60.0);
            float inMinutes2 = (float)((double)circuit.trackLengthMiles / (double)num2 * 60.0);
            circuit.bestPossibleLapTime  = GameUtility.MinutesToSeconds(inMinutes1);
            circuit.worstPossibleLapTime = GameUtility.MinutesToSeconds(inMinutes2);
            circuit.scene = databaseEntry.GetStringValue("Scene");

            circuit.climate     = CircuitManager.GetClimateFromString(databaseEntry.GetStringValue("Climate"), climateManager);
            circuit.driverStats = Game.instance.driverStatsProgressionManager.GetDriverStatsProgression(circuit.locationName);
        }
    }
Example #3
0
 public void LoadVotesFromDatabase(List <DatabaseEntry> votesData)
 {
     for (int index = 0; index < votesData.Count; ++index)
     {
         DatabaseEntry databaseEntry = votesData[index];
         PoliticalVote inVote        = new PoliticalVote();
         if (Enum.IsDefined(typeof(CarPart.PartType), (object)databaseEntry.GetStringValue("Object Type")))
         {
             inVote.currentPartType = (CarPart.PartType)Enum.Parse(typeof(CarPart.PartType), databaseEntry.GetStringValue("Object Type"));
         }
         inVote.displayRule        = databaseEntry.GetBoolValue("Display Rule");
         inVote.group              = databaseEntry.GetStringValue("Rule Group");
         inVote.nameID             = databaseEntry.GetStringValue("Rule Name ID");
         inVote.descriptionID      = databaseEntry.GetStringValue("Rule Description ID");
         inVote.ID                 = databaseEntry.GetIntValue("ID");
         inVote.lockedToPlayerVote = databaseEntry.GetBoolValue("Locked To Player Vote");
         inVote.effectType         = databaseEntry.GetStringValue("Effect Type");
         inVote.impacts            = VotesManager.GetImpacts(inVote.effectType, inVote);
         inVote.messageCriteria    = VotesManager.GetMessageCriteria(databaseEntry.GetStringValue("Message Trigger"));
         string stringValue1 = databaseEntry.GetStringValue("Benefits");
         char[] chArray1     = new char[1] {
             ';'
         };
         foreach (string str1 in stringValue1.Split(chArray1))
         {
             string str2 = str1.Trim();
             if (!Enum.IsDefined(typeof(PoliticalVote.TeamCharacteristics), (object)str2))
             {
                 Console.WriteLine(34.ToString() + str2 + (object)'"' + " does not exist in the teamCharacteristicsEnum");
             }
             else
             {
                 inVote.benificialCharacteristics.Add((PoliticalVote.TeamCharacteristics)Enum.Parse(typeof(PoliticalVote.TeamCharacteristics), str2));
             }
         }
         string stringValue2 = databaseEntry.GetStringValue("Challenges");
         char[] chArray2     = new char[1] {
             ';'
         };
         foreach (string str1 in stringValue2.Split(chArray2))
         {
             string str2 = str1.Trim();
             if (!Enum.IsDefined(typeof(PoliticalVote.TeamCharacteristics), (object)str2))
             {
                 Console.WriteLine(34.ToString() + str2 + (object)'"' + " does not exist in the teamCharacteristicsEnum");
             }
             else
             {
                 inVote.detrimentalCharacteristics.Add((PoliticalVote.TeamCharacteristics)Enum.Parse(typeof(PoliticalVote.TeamCharacteristics), str2));
             }
         }
         if (this.votes.ContainsKey(inVote.ID))
         {
             Console.WriteLine("Rule Changes database contains rules with duplicate IDs: {0}", (object)inVote.ID);
         }
         this.votes.Add(inVote.ID, inVote);
         this.voteIDs.Add(inVote.ID);
     }
     Console.WriteLine("RulesLoaded");
 }
 private void LoadComponentsData(List <DatabaseEntry> inComponentsData)
 {
     this.components.Clear();
     for (int index = 0; index < inComponentsData.Count; ++index)
     {
         DatabaseEntry    data        = inComponentsData[index];
         CarPartComponent inComponent = new CarPartComponent();
         this.SetComponentData(inComponent, data);
         this.components.Add(data.GetIntValue("ID"), inComponent);
     }
 }
Example #5
0
 public DriverStatsProgression(DatabaseEntry inEntry, string inType)
 {
     if (inEntry == null)
     {
         return;
     }
     this.progressionType = inType;
     this.braking         = (float)inEntry.GetIntValue("Braking") / 100f;
     this.cornering       = (float)inEntry.GetIntValue("Cornering") / 100f;
     this.smoothness      = (float)inEntry.GetIntValue("Smoothness") / 100f;
     this.overtaking      = (float)inEntry.GetIntValue("Overtaking") / 100f;
     this.consistency     = (float)inEntry.GetIntValue("Consistency") / 100f;
     this.adaptability    = (float)inEntry.GetIntValue("Adaptability") / 100f;
     this.fitness         = (float)inEntry.GetIntValue("Fitness") / 100f;
     this.feedback        = (float)inEntry.GetIntValue("Feedback") / 100f;
     this.focus           = (float)inEntry.GetIntValue("Focus") / 100f;
 }
 private void SetComponentData(CarPartComponent inComponent, DatabaseEntry data)
 {
     inComponent.nameID   = data.GetStringValue("Name ID");
     inComponent.iconID   = data.GetIntValue("Icon");
     inComponent.iconPath = data.GetStringValue("Icon Path");
     inComponent.agressiveTeamWeightings    = data.GetFloatValue("AggressiveTeamWeightings");
     inComponent.nonAgressiveTeamWeightings = data.GetFloatValue("PassiveTeamWeightings");
     inComponent.componentType       = (CarPartComponent.ComponentType)Enum.Parse(typeof(CarPartComponent.ComponentType), data.GetStringValue("Type"));
     inComponent.riskLevel           = data.GetFloatValue("Risk Level");
     inComponent.statBoost           = data.GetFloatValue("Stat Boost");
     inComponent.maxStatBoost        = data.GetFloatValue("Max Stat Boost");
     inComponent.reliabilityBoost    = data.GetFloatValue("Reliability Boost") / 100f;
     inComponent.maxReliabilityBoost = data.GetFloatValue("Max Reliability Boost") / 100f;
     inComponent.productionTime      = data.GetFloatValue("Production Time");
     inComponent.cost                = data.GetFloatValue("Cost");
     inComponent.redZone             = data.GetFloatValue("Red Zone") / 100f;
     inComponent.customComponentName = data.GetStringValue("Custom Trait Name");
     this.AddPartAvailability(inComponent, data.GetStringValue("Part"));
     this.AddRequirements(inComponent, data.GetStringValue("Activation Requirement"));
     this.AddBonus(inComponent, data);
     inComponent.level = data.GetIntValue("Level");
     inComponent.id    = data.GetIntValue("ID");
 }
 public void LoadPersonalityTraitsFromDatabase(List <DatabaseEntry> personalityTraitsData)
 {
     for (int index = 0; index < personalityTraitsData.Count; ++index)
     {
         bool                 flag     = false;
         DatabaseEntry        inEntry  = personalityTraitsData[index];
         int                  intValue = inEntry.GetIntValue("ID");
         PersonalityTraitData inTrait;
         if (this.personalityTraits.ContainsKey(intValue))
         {
             inTrait = this.personalityTraits[intValue];
         }
         else
         {
             inTrait = new PersonalityTraitData();
             flag    = true;
         }
         inTrait.ID = intValue;
         inTrait.SetNameID(inEntry.GetStringValue("Trait Name ID"));
         inTrait.SetDescriptionID(inEntry.GetStringValue("Description ID"));
         inTrait.customTraitName        = inEntry.GetStringValue("Trait Name");
         inTrait.customTraitDescription = inEntry.GetStringValue("Trait Description");
         this.LoadTraitType(inTrait, inEntry);
         inTrait.possibleLength = this.ParseStringToIntegerArray(inEntry, "Length");
         this.LoadTraitRequirements(inTrait, inEntry);
         inTrait.probability   = (float)(1.0 - (double)inEntry.GetFloatValue("Probability") / 100.0);
         inTrait.evolvesInto   = this.ParseStringToIntegerArray(inEntry, "Evolves Into");
         inTrait.opposites     = this.ParseStringToIntegerArray(inEntry, "Opposites");
         inTrait.removesTraits = this.ParseStringToIntegerArray(inEntry, "Removes Traits");
         this.LoadTraitTriggerSource(inTrait, inEntry);
         this.LoadTriatShownType(inTrait, inEntry);
         this.LoadTraitModifiers(inTrait, inEntry);
         this.LoadTraitSpecialCaseData(inTrait, inEntry);
         this.LoadEventTriggerType(inTrait, inEntry);
         this.LoadIsRepeatableFlag(inTrait, inEntry);
         if (flag)
         {
             this.personalityTraits.Add(inTrait.ID, inTrait);
         }
     }
 }
 private void LoadTraitModifiers(PersonalityTraitData inTrait, DatabaseEntry inEntry)
 {
     inTrait.allStats = inEntry.GetIntValue("All Stats");
     inTrait.driverStatsModifier.Braking       = (float)inEntry.GetIntValue("Braking");
     inTrait.driverStatsModifier.Cornering     = (float)inEntry.GetIntValue("Cornering");
     inTrait.driverStatsModifier.Smoothness    = (float)inEntry.GetIntValue("Smoothness");
     inTrait.driverStatsModifier.Overtaking    = (float)inEntry.GetIntValue("Overtaking");
     inTrait.driverStatsModifier.Consistency   = (float)inEntry.GetIntValue("Consistency");
     inTrait.driverStatsModifier.Adaptability  = (float)inEntry.GetIntValue("Adaptability");
     inTrait.driverStatsModifier.Fitness       = (float)inEntry.GetIntValue("Fitness");
     inTrait.driverStatsModifier.Feedback      = (float)inEntry.GetIntValue("Feedback");
     inTrait.driverStatsModifier.Focus         = (float)inEntry.GetIntValue("Focus");
     inTrait.driverStatsModifier.Marketability = (float)inEntry.GetIntValue("Marketability") / 100f;
     inTrait.moraleModifier          = (float)inEntry.GetIntValue("Morale") / 100f;
     inTrait.mechanicModifier        = inEntry.GetIntValue("Mechanic");
     inTrait.teammateModifier        = (float)inEntry.GetIntValue("Teammate") / 100f;
     inTrait.chairmanModifier        = inEntry.GetIntValue("Chairman");
     inTrait.improveabilityModifier  = (float)inEntry.GetIntValue("Improveability") / 100f;
     inTrait.potentialModifier       = inEntry.GetIntValue("Potential");
     inTrait.desiredWinsModifier     = inEntry.GetIntValue("Desired Wins");
     inTrait.desiredEarningsModifier = (long)inEntry.GetIntValue("Desired Earnings") * 1000L;
 }