// Start is called before the first frame update void Start() { win = Resources.Load <Sprite>("grey_boxCheckmark"); lose = Resources.Load <Sprite>("grey_boxCross"); string nickname = PlayerPrefs.GetString("player"); player = DatabaseDataAcces.getPlayerWithNickname(nickname); games = DatabaseDataAcces.getGamesPlayed(player.id); for (int i = games.Count - 1; i >= 0; i--) { GamePlayed g = games[i]; GameObject item = Instantiate(prefab); Image image = item.transform.Find("Image").GetComponent <Image>(); Text player2 = item.transform.Find("player2").GetComponent <Text>(); if (g.winner == 1) { image.sprite = win; } else { image.sprite = lose; } player2.text = g.secondPlayer.nickname; item.transform.SetParent(content.transform, false); } }
public void OpenBox(int id) { DatabaseDataAcces.OpenBox(id); int randomItemId = Random.Range(1, 11); int randomStars = Random.Range(1, 4); DatabaseDataAcces.InsertHasCarPart(player.id, randomItemId, randomStars); newItem.SetActive(true); newItem.transform.localScale = new Vector3(1, 1, 1); if (randomStars == 1) { stars.sprite = oneStar; } else if (randomStars == 2) { stars.sprite = twoStars; } else { stars.sprite = threeStars; } GameObject item = carRenderer.RenderItem(randomItemId); item.transform.SetParent(newItem.transform, false); item.transform.position = new Vector3(0f, 0f, 0f); item.transform.localScale = new Vector3(100f, 100f); item.GetComponent <SpriteRenderer>().sortingOrder = 5; LoadBoxes(); }
public void ShowWinner(int winner) { if (winner == 0) { DatabaseDataAcces.insertGamePlayed(player.id, opponent.id, 1, 0); int wonCount = DatabaseDataAcces.getNumberofWonInRow(player.id); int cntNotOpened = DatabaseDataAcces.getNumberOfNotOpenedBoxes(player.id); if (wonCount % 3 == 0 && cntNotOpened < 4) { long now = (long)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalMilliseconds; DatabaseDataAcces.insertBox(player.id, now); } winnerText.text = "You won!"; } else { DatabaseDataAcces.insertGamePlayed(player.id, opponent.id, 2, 0); winnerText.text = "You lost!"; } winnerText.gameObject.SetActive(true); goToGarage.gameObject.SetActive(true); winnerBackground.gameObject.SetActive(true); }
public void RemoveItem(GameObject item, int type) { Destroy(item); DatabaseDataAcces.removeItem(player.id, type); LoadItems(); LoadCar(); }
// Start is called before the first frame update void Start() { oneStar = Resources.Load <Sprite>("one-star"); twoStars = Resources.Load <Sprite>("two-stars"); threeStars = Resources.Load <Sprite>("three-stars"); bladeSprite = Resources.Load <Sprite>("blade"); chainsawSprite = Resources.Load <Sprite>("chainsaw"); chassis1Sprite = Resources.Load <Sprite>("chassis_1"); chassis2Sprite = Resources.Load <Sprite>("chassis_2"); chassis3Sprite = Resources.Load <Sprite>("chassis_3"); forkliftSprite = Resources.Load <Sprite>("forklift"); rocketSprite = Resources.Load <Sprite>("rocket"); stingerSprite = Resources.Load <Sprite>("stinger"); wheel1Sprite = Resources.Load <Sprite>("wheel_1"); wheel2Sprite = Resources.Load <Sprite>("wheel_2"); string nickname = PlayerPrefs.GetString("player"); player = DatabaseDataAcces.getPlayerWithNickname(nickname); ItemDropHandler dropHandler; dropHandler = attack1Place.AddComponent <ItemDropHandler>(); dropHandler.modifyCar = this; dropHandler.type = 4; dropHandler.subtype = 1; dropHandler = attack2Place.AddComponent <ItemDropHandler>(); dropHandler.modifyCar = this; dropHandler.type = 4; dropHandler.subtype = 2; dropHandler = forkliftPlace.AddComponent <ItemDropHandler>(); dropHandler.modifyCar = this; dropHandler.type = 3; dropHandler = frontWheelPlace.AddComponent <ItemDropHandler>(); dropHandler.modifyCar = this; dropHandler.type = 2; dropHandler.subtype = 1; dropHandler = backWheelPlace.AddComponent <ItemDropHandler>(); dropHandler.modifyCar = this; dropHandler.type = 2; dropHandler.subtype = 2; dropHandler = chassisPlace.AddComponent <ItemDropHandler>(); dropHandler.modifyCar = this; dropHandler.type = 1; LoadItems(); LoadCar(); }
private void LoadCar() { Car car = DatabaseDataAcces.getPlayersCar(player.id); carRenderer = gameObject.GetComponent <CarRenderer>(); RenderedCar renderedCar = carRenderer.RenderCar(car, new Vector3(0, 0), false, false, null, -1, false); renderedCar.chassis.transform.localScale = new Vector3(2f, 2f); renderedCar.chassis.AddComponent <PolygonCollider2D>(); CarOnClick carOnClick = renderedCar.chassis.AddComponent <CarOnClick>(); carOnClick.garage = this; }
// Start is called before the first frame update void Start() { List <Player> players = DatabaseDataAcces.getAllPlayers(); dropdown.ClearOptions(); foreach (Player p in players) { dropdown.options.Add(new Dropdown.OptionData() { text = p.nickname }); } dropdown.RefreshShownValue(); }
void GetOpponent() { List <Player> players = DatabaseDataAcces.getAllPlayers(); while (true) { int ind = UnityEngine.Random.Range(0, players.Count); opponent = players[ind]; if (opponent.id != player.id) { break; } } }
public void AddPlayerButton() { string nick = nickname.text; string first = firstName.text; string last = lastName.text; int a = int.Parse(age.text); Player p = DatabaseDataAcces.getPlayerWithNickname(nick); if (p == null) { p = new Player(); p.nickname = nick; p.firstName = first; p.lastName = last; p.age = a; DatabaseDataAcces.insertPlayer(p); } p = DatabaseDataAcces.getPlayerWithNickname(nick); int chassisId = DatabaseDataAcces.InsertHasCarPart(p.id, 1, 1); int attackId = DatabaseDataAcces.InsertHasCarPart(p.id, 7, 1); int wheelId = DatabaseDataAcces.InsertHasCarPart(p.id, 5, 1); int wheel2Id = DatabaseDataAcces.InsertHasCarPart(p.id, 5, 1); HasCarPart chassis = DatabaseDataAcces.getHasCarPart(chassisId); HasCarPart attack = DatabaseDataAcces.getHasCarPart(attackId); HasCarPart wheel = DatabaseDataAcces.getHasCarPart(wheelId); HasCarPart wheel2 = DatabaseDataAcces.getHasCarPart(wheel2Id); DatabaseDataAcces.InsertPlayerCar(p.id); DatabaseDataAcces.changePart(chassis, 1); DatabaseDataAcces.changePart(attack, 1); DatabaseDataAcces.changePart(wheel, 1); DatabaseDataAcces.changePart(wheel2, 2); DatabaseDataAcces.insertBox(p.id, 0); DatabaseDataAcces.insertBox(p.id, 0); SceneManager.LoadScene("StartupScene"); }
public void LoadItems() { foreach (Transform child in content.transform) { Destroy(child.gameObject); } parts = DatabaseDataAcces.getCarPartsForUser(player.id); foreach (HasCarPart carItem in parts) { GameObject single = Instantiate(singlePrefab); Transform stars = single.transform.Find("stars"); Transform item = single.transform.Find("item"); Transform attack = single.transform.Find("attackText"); Transform health = single.transform.Find("healthText"); Transform energy = single.transform.Find("energyText"); item.GetComponent <Image>().sprite = GetItemSprite(carItem.carPart.id); if (carItem.stars == 1) { stars.GetComponent <Image>().sprite = oneStar; } else if (carItem.stars == 2) { stars.GetComponent <Image>().sprite = twoStars; } else { stars.GetComponent <Image>().sprite = threeStars; } attack.gameObject.GetComponent <Text>().text = carItem.carPart.power * carItem.stars + ""; health.gameObject.GetComponent <Text>().text = carItem.carPart.health * carItem.stars + ""; energy.gameObject.GetComponent <Text>().text = carItem.carPart.energy * carItem.stars + ""; single.transform.SetParent(content.transform, false); ItemDragHandler dragHandler = item.gameObject.AddComponent <ItemDragHandler>(); dragHandler.hasCarPart = carItem; dragHandler.modifyCar = this; } }
// Start is called before the first frame update void Start() { oneStar = Resources.Load <Sprite>("one-star"); twoStars = Resources.Load <Sprite>("two-stars"); threeStars = Resources.Load <Sprite>("three-stars"); string nickname = PlayerPrefs.GetString("player"); player = DatabaseDataAcces.getPlayerWithNickname(nickname); int lastWon = DatabaseDataAcces.getNumberofWonInRow(player.id) % 3; nextBoxImage.fillAmount = (lastWon * 1f) / 3.0f; nextBoxText.text = lastWon + " / 3 Won"; LoadBoxes(); LoadCar(); }
public static int getNumberofWonInRow(int playerId) { List <GamePlayed> gamesPlayed = DatabaseDataAcces.getGamesPlayed(playerId); int lastWon = 0; for (int i = gamesPlayed.Count - 1; i >= 0; i--) { if (gamesPlayed[i].winner == 1) { lastWon++; } else { break; } } return(lastWon); }
void LoadCars() { CarRenderer carRenderer = gObj.GetComponent <CarRenderer>(); playerCar = DatabaseDataAcces.getPlayersCar(player.id); playerCar.renderedCar = carRenderer.RenderCar(playerCar, new Vector3(-5.0f, -2.5f), true, false, this, 0, playerControls); opponentCar = DatabaseDataAcces.getPlayersCar(opponent.id); opponentCar.renderedCar = carRenderer.RenderCar(opponentCar, new Vector3(5.0f, -2.5f), true, true, this, 1, false); playerHP = playerCar.GetCarHealth(); opponentHP = opponentCar.GetCarHealth(); if (playerControls) { PlayerControls playerControls = gObj.AddComponent <PlayerControls>(); playerControls.car = playerCar; } }
public void OnDrop(PointerEventData eventData) { if (modifyCar.selected == null) { return; } if (type != modifyCar.selected.carPart.type) { return; } if (CheckEnoughEnergy()) { DatabaseDataAcces.changePart(modifyCar.selected, subtype); modifyCar.LoadItems(); modifyCar.LoadCar(); modifyCar.UnselectItem(); } }
public static HasCarPart getHasCarPart(int id) { HasCarPart hasCarPart = null; SqliteCommand command = new SqliteCommand("select * from has_car_part where id = @id", DatabaseConnection.connection); command.Parameters.Add(new SqliteParameter("@id", id)); IDataReader reader = command.ExecuteReader(); if (reader.Read()) { hasCarPart = new HasCarPart(); hasCarPart.id = reader.GetInt32(0); hasCarPart.playerId = reader.GetInt32(1); hasCarPart.carPart = DatabaseDataAcces.getCarPart(reader.GetInt32(2)); hasCarPart.stars = reader.GetInt32(3); } reader.Close(); return(hasCarPart); }
private void LoadBoxes() { for (int i = 0; i < 4; i++) { Transform crate = boxPlaces[i].transform.GetChild(0); Transform text = boxPlaces[i].transform.GetChild(1); crate.gameObject.SetActive(false); text.gameObject.SetActive(false); } boxes = DatabaseDataAcces.getPlayerBoxes(player.id); for (int i = 0; i < boxes.Count; i++) { Transform crate = boxPlaces[i].transform.GetChild(0); Transform text = boxPlaces[i].transform.GetChild(1); long now = (long)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalMilliseconds; long elapsed = (now - boxes[i].acquired) / (1000 * 60); string label = "OPEN"; if (elapsed < 120) { label = (120 - elapsed) + "m"; } text.gameObject.GetComponent <Text>().text = label; text.gameObject.SetActive(true); BoxOnClick onClick = crate.GetComponent <BoxOnClick>(); onClick.box = boxes[i]; onClick.garage = this; crate.gameObject.SetActive(true); } }
// Start is called before the first frame update void Start() { moveWalls = false; playerHittingWall = false; opponentHittingWall = false; lastHPChangeTime = Time.time; playerControls = PlayerPrefs.GetInt("controls") == 1; string nickname = PlayerPrefs.GetString("player"); player = DatabaseDataAcces.getPlayerWithNickname(nickname); winnerText.gameObject.SetActive(false); goToGarage.gameObject.SetActive(false); winnerBackground.gameObject.SetActive(false); GetOpponent(); playerName.text = player.nickname; opponentName.text = opponent.nickname; LoadCars(); IgnoreCollisions(); }
public void LoadCar() { if (renderedCar != null) { Destroy(renderedCar.chassis); renderedCar = null; } playerCar = DatabaseDataAcces.getPlayersCar(player.id); powerText.text = playerCar.GetCarPower() + ""; energyText.text = playerCar.GetCarEnergyLeft() + ""; healthText.text = playerCar.GetCarHealth() + ""; carRenderer = gameObject.GetComponent <CarRenderer>(); renderedCar = carRenderer.RenderCar(playerCar, new Vector3(0f, -1.5f), false, false, null, -1, false); renderedCar.chassis.transform.localScale = new Vector3(2f, 2f); if (renderedCar.attack1 != null) { RemoveItemOnClick removeItem = renderedCar.attack1.AddComponent <RemoveItemOnClick>(); removeItem.item = renderedCar.attack1; removeItem.type = 1; removeItem.modifyCar = this; renderedCar.attack1.AddComponent <PolygonCollider2D>(); } if (renderedCar.attack2 != null) { RemoveItemOnClick removeItem = renderedCar.attack2.AddComponent <RemoveItemOnClick>(); removeItem.item = renderedCar.attack2; removeItem.type = 2; removeItem.modifyCar = this; renderedCar.attack2.AddComponent <PolygonCollider2D>(); } if (renderedCar.forklift != null) { RemoveItemOnClick removeItem = renderedCar.forklift.AddComponent <RemoveItemOnClick>(); removeItem.item = renderedCar.forklift; removeItem.type = 3; removeItem.modifyCar = this; renderedCar.forklift.AddComponent <PolygonCollider2D>(); } if (renderedCar.frontWheel != null) { RemoveItemOnClick removeItem = renderedCar.frontWheel.AddComponent <RemoveItemOnClick>(); removeItem.item = renderedCar.frontWheel; removeItem.type = 4; removeItem.modifyCar = this; renderedCar.frontWheel.AddComponent <PolygonCollider2D>(); } if (renderedCar.backWheel != null) { RemoveItemOnClick removeItem = renderedCar.backWheel.AddComponent <RemoveItemOnClick>(); removeItem.item = renderedCar.backWheel; removeItem.type = 5; removeItem.modifyCar = this; renderedCar.backWheel.AddComponent <PolygonCollider2D>(); } LoadPlaces(playerCar.chassis); }