public void JoinQueue(string playerId, Action <string> onGameFound, Action <AggregateException> fallback) =>
 DatabaseAPI.PostObject($"matchmaking/{playerId}", "placeholder",
                        () => queueListener = DatabaseAPI.ListenForValueChanged($"matchmaking/{playerId}",
                                                                                args =>
 {
     var gameId =
         StringSerializationAPI.Deserialize(typeof(string), args.Snapshot.GetRawJsonValue()) as
         string;
     if (gameId == "placeholder")
     {
         return;
     }
     LeaveQueue(playerId, () => onGameFound(
                    gameId), fallback);
 }, fallback), fallback);
Example #2
0
 public void ListenForMoves(Action <Move> onNewMove)
 {
     moveListener = DatabaseAPI.ListenForValueChanged(
         $"games/{currentGameInfo.gameId}/move",
         args =>
     {
         if (!args.Snapshot.Exists)
         {
             return;
         }
         var move = StringSerializationAPI.Deserialize(typeof(Move), args.Snapshot.GetRawJsonValue()) as Move;
         if (move.userId == MainManager.Instance.currentUserId)
         {
             return;
         }
         onNewMove(move);
     },
         exc => Debug.Log("!!!Fallback subscribe for move!!!"));
 }
Example #3
0
        // private readonly Dictionary<string, KeyValuePair<DatabaseReference, EventHandler<ChildChangedEventArgs>>>
        //     moveListeners =
        //         new Dictionary<string, KeyValuePair<DatabaseReference, EventHandler<ChildChangedEventArgs>>>();

        public void GetCurrentGameInfo(string gameId, string localPlayerId, Action <GameInfo> callback,
                                       Action <AggregateException> fallback)
        {
            currentGameInfoListener =
                DatabaseAPI.ListenForValueChanged($"games/{gameId}/gameInfo", args =>
            {
                if (!args.Snapshot.Exists)
                {
                    return;
                }

                var gameInfo =
                    StringSerializationAPI.Deserialize(typeof(GameInfo), args.Snapshot.GetRawJsonValue()) as
                    GameInfo;
                currentGameInfo = gameInfo;
                currentGameInfo.localPlayerId = localPlayerId;
                DatabaseAPI.StopListeningForValueChanged(currentGameInfoListener);
                callback(currentGameInfo);
            }, fallback);
        }