public void AddSystemLogTest_good_gameNum() { int roomid = new Random().Next(); int gameNum = new Random().Next(); int userId = new Random().Next(); int logId = new Random().Next(); Logic.Game.GameRoom toAddg = CreateRoomWithId(gameNum, roomid, userId); proxy.InsertNewGameRoom(toAddg); Database.LinqToSql.SystemLog toAdd = new Database.LinqToSql.SystemLog(); Database.LinqToSql.Log logs = new Database.LinqToSql.Log { LogId = logId, LogPriority = 1 }; toAdd.Log = logs; toAdd.logId = logId; toAdd.msg = "AddSystemLogTest_good_gameNum()"; toAdd.roomId = roomid; toAdd.game_Id = gameNum; _logDataControler.AddSystemLog(toAdd); Assert.AreEqual(_logsOnlyForTest.GetSystemLogById(logId).game_Id, gameNum); _logsOnlyForTest.DeleteSystemLog(logId); _logsOnlyForTest.DeleteLog(logId); Cleanup(gameNum, roomid, userId); }
public void AddSysLog(Logic.Notifications_And_Logs.SystemLog sysLog) { try { var systemLog = new Database.LinqToSql.SystemLog(); systemLog = ConvertSysLog(sysLog); _logDataControler.AddSystemLog(systemLog); } catch (Exception) { return; } }
private Database.LinqToSql.SystemLog ConvertSysLog(Logic.Notifications_And_Logs.SystemLog sysLog) { Database.LinqToSql.SystemLog toReturn = new Database.LinqToSql.SystemLog(); var log = new Database.LinqToSql.Log(); log.LogId = sysLog.LogId; log.LogPriority = GetPriorityNum(sysLog.Priority); toReturn.Log = log; toReturn.msg = sysLog.Msg; toReturn.logId = sysLog.LogId; toReturn.game_Id = sysLog.GameId; toReturn.roomId = sysLog.RoomId; return(toReturn); }