Example #1
0
    public static void SetupData()
    {
        if (hashData != null)
        {
            return;                  //Don't load from xml if data already loaded
        }
        hashData = new Hashtable();

        //Load all item xml files
        UnityEngine.Object[] files = Resources.LoadAll("XP_Rewards", typeof(TextAsset));
        foreach (TextAsset file in files)
        {
            string xmlString = file.text;

            // error message
            string strErrorFile = "Error in file " + file.name;

            //Create XMLParser instance
            XMLParser xmlParser = new XMLParser(xmlString);

            //Call the parser to build the IXMLNode objects
            XMLElement xmlElement = xmlParser.Parse();

            //Go through all child node of xmlElement (the parent of the file)
            for (int i = 0; i < xmlElement.Children.Count; i++)
            {
                IXMLNode childNode = xmlElement.Children[i];

                // Get id
                Hashtable hashAttr = XMLUtils.GetAttributes(childNode);
                string    id       = (string)hashAttr["ID"];
                string    strError = strErrorFile + "(" + id + "): ";

                Data_XpReward data = new Data_XpReward(id, childNode, strError);

                if (hashData.ContainsKey(id))
                {
                    Debug.LogError("Duplicate xp reward id: " + id);
                }
                else
                {
                    hashData[id] = data;
                }
            }
        }
    }
Example #2
0
    //---------------------------------------------------
    // GetXP()
    // For the incoming parameters, returns how much xp
    // the user should get.
    //---------------------------------------------------
    public static int GetXP(string strKey, Hashtable hashBonusData)
    {
        // the total xp will be calculated by the data
        int nXP = 0;

        // set up data if it hasn't been loaded yet
        if (hashData == null)
        {
            SetupData();
        }

        // get the data for the incoming key
        if (hashData.ContainsKey(strKey))
        {
            Data_XpReward data = (Data_XpReward)hashData[strKey];
            nXP = data.CalculateXP(hashBonusData);
        }
        else
        {
            Debug.LogError("No such xp data for " + strKey);
        }

        return(nXP);
    }