// UpdatePoints(points, headShotCount, streakCounter, maxHeadshotsinarow, killCount, missedshots, shotCount, deaths, pointslost,numberofReloads,numberofReloads); void UpdatePoints(int ArgScore, int ArgHeadshots, int ArgStreakcount, int ArgMaxstreak, int ArgKills, int ArgMiss, int ArgTotalshots, int ArgDeaths, int ArgPointslost, int ArgReloads, int ArgWavesPlayed) { CurPlayerPoints = new Data_PlayerPoints(); CurPlayerPoints.score = ArgScore; CurPlayerPoints.headshots = ArgHeadshots; CurPlayerPoints.streakcount = ArgStreakcount; CurPlayerPoints.maxstreak = ArgMaxstreak; CurPlayerPoints.kills = ArgKills; CurPlayerPoints.miss = ArgMiss; CurPlayerPoints.totalshots = ArgTotalshots; CurPlayerPoints.deaths = ArgDeaths; CurPlayerPoints.pointslost = ArgPointslost; CurPlayerPoints.numberofReloads = ArgReloads; CurPlayerPoints.wavessurvived = ArgWavesPlayed; Debug.Log("the scores are " + CurPlayerPoints.ToString()); }
void Escape() { Debug.Log("input string " + inputstring); string[] strarra = inputstring.Split(','); if (cur_data_PlayerInfo == null) { cur_data_PlayerInfo = new Data_PlayerInfo(); } if (strarra.Length == 4) { cur_data_PlayerInfo.PlayerFirstName = strarra[0]; cur_data_PlayerInfo.PlayerLastName = strarra[1]; cur_data_PlayerInfo.PlayerUserName = strarra[2]; cur_data_PlayerInfo.PlayerEmail = strarra[3]; Debug.Log("you entered " + cur_data_PlayerInfo.ToString()); if (PersistantScoreGrabber.Instance == null) { CurPlayerPoints = new Data_PlayerPoints(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1); } else { CurPlayerPoints = PersistantScoreGrabber.Instance.Get_Data_Player(); } Debug.Log("the scores are " + CurPlayerPoints.ToString()); Data_PlayerSession thisSession = new Data_PlayerSession(System.DateTime.Now, cur_data_PlayerInfo, CurPlayerPoints); _sessmngr.SaveSession_to_ALLSessions_AndSaveTOFile(thisSession); textwasentered = true; StartCoroutine(AUTOGOTOGAME()); } else { ResetInputFieldAndTxt(); TextBoxField.ActivateInputField(); } }