//-------------------- // Clearした時の処理 //-------------------- public void Clear() { stop = true; // ゲームクリアシーンを重ねる cover_gameclear.Cover(); // 所持中のパーツを保存 data_manager.Save_Parts(Data_Manager.CATEGORY.BP, Data_Manager.STATE.NAME, bodys_UI); data_manager.Save_Parts(Data_Manager.CATEGORY.BP, Data_Manager.STATE.LIFE, bodys_UI); data_manager.Save_Parts(Data_Manager.CATEGORY.SP, Data_Manager.STATE.NAME, slots_UI); data_manager.Save_Parts(Data_Manager.CATEGORY.SP, Data_Manager.STATE.LIFE, slots_UI); }
//------------- // 状態を保存 //------------- public void Save_State() { data_manager.Save_Parts(Data_Manager.CATEGORY.BP, Data_Manager.STATE.NAME, bodys); data_manager.Save_Parts(Data_Manager.CATEGORY.BP, Data_Manager.STATE.LIFE, bodys); data_manager.Save_Parts(Data_Manager.CATEGORY.SP, Data_Manager.STATE.NAME, slots); data_manager.Save_Parts(Data_Manager.CATEGORY.SP, Data_Manager.STATE.LIFE, slots); data_manager.Save_Parts(Data_Manager.CATEGORY.GP, Data_Manager.STATE.NAME, stocks); data_manager.Save_Parts(Data_Manager.CATEGORY.GP, Data_Manager.STATE.LIFE, stocks); }