private DataValue CreateAppropriateDataValue(String attributeName, Object attributeValue) { DataValue dv = null; String t = _simModel.objectModel.objects["PhysicalObject"].attributes[attributeName].dataType; dv = DataValueFactory.BuildValue(t); switch (t) { case "StringType": ((StringValue)dv).value = (String)attributeValue; break; case "DoubleType": ((DoubleValue)dv).value = (Double)attributeValue; break; case "IntegerType": ((IntegerValue)dv).value = (Int32)attributeValue; break; case "BooleanType": ((BooleanValue)dv).value = (Boolean)attributeValue; break; case "LocationType": double[] xyz = (double[])attributeValue; ((LocationValue)dv).X = xyz[0]; ((LocationValue)dv).Y = xyz[1]; ((LocationValue)dv).Z = xyz[2]; ((LocationValue)dv).exists = true; break; case "VelocityType": double[] vxvyvz = (double[])attributeValue; ((LocationValue)dv).X = vxvyvz[0]; ((LocationValue)dv).Y = vxvyvz[1]; ((LocationValue)dv).Z = vxvyvz[2]; break; default: break; } return(dv); }
static public SimulationEvent BuildEvent(ref SimulationModelInfo model, string eventType) { SimulationEvent e = new SimulationEvent(); if (!model.eventModel.events.ContainsKey(eventType)) { throw new Exception("Event type doesn't exist"); } foreach (ParameterInfo pInfo in model.eventModel.events[eventType].parameters.Values) { e[pInfo.name] = DataValueFactory.BuildValue(pInfo.dataType); } e.eventType = eventType; return(e); }
static public SimulationObject BuildObject(ref SimulationModelInfo model, string objectType) { SimulationObject o = new SimulationObject(); if (!model.objectModel.objects.ContainsKey(objectType)) { throw new Exception("Object type doesn't exist"); } foreach (AttributeInfo aInfo in model.objectModel.objects[objectType].attributes.Values) { o[aInfo.name] = DataValueFactory.BuildValue(aInfo.dataType); } o.objectType = objectType; return(o); }
/// <summary> /// This method takes in a capabilities list, and a docked weapons list, and quantifies the weapons and /// combines those results with the capabilities list for a returned "CapabilitiesList", which the /// client displays to its user. /// </summary> /// <param name="atts"></param> private void AddCapabilitiesAndWeaponsList(ref AttributeCollectionValue atts) { List <string> capabilities = new List <string>(); Dictionary <string, int> weaponsAndQuantities = new Dictionary <string, int>(); string objectID = ((StringValue)atts["ID"]).value; SimulationObjectProxy obj = objectProxies[objectID]; CapabilityValue cv; if (atts.attributes.ContainsKey("Capability")) { cv = atts["Capability"] as CapabilityValue; // atts.attributes.Remove("Capability"); } else { cv = obj["Capability"].GetDataValue() as CapabilityValue; } foreach (CapabilityValue.Effect ef in ((CapabilityValue)cv).effects) { if (!capabilities.Contains(ef.name)) { capabilities.Add(ef.name); } } StringListValue sl; SimulationObjectProxy wep; string className; if (atts.attributes.ContainsKey("DockedWeapons")) { sl = atts["DockedWeapons"] as StringListValue; } else { sl = obj["DockedWeapons"].GetDataValue() as StringListValue; } foreach (string weapon in sl.strings) { wep = objectProxies[weapon]; className = ((StringValue)wep["ClassName"].GetDataValue()).value; if (!weaponsAndQuantities.ContainsKey(className)) { weaponsAndQuantities.Add(className, 0); } weaponsAndQuantities[className]++; } List <string> CapabilitiesAndWeaponsList = new List <string>(); foreach (string c in capabilities) { CapabilitiesAndWeaponsList.Add(c); } foreach (string w in weaponsAndQuantities.Keys) { CapabilitiesAndWeaponsList.Add(String.Format("{0} ({1}x)", w, weaponsAndQuantities[w])); } DataValue retDV = DataValueFactory.BuildValue("StringListType"); ((StringListValue)retDV).strings = CapabilitiesAndWeaponsList; atts.attributes.Add("CapabilitiesList", retDV); }
/// <summary> /// /// </summary> /// <param name="allObjectViews"></param> private void SenseAllObjects(ref Dictionary <string, Dictionary <string, AttributeCollectionValue> > allObjectsViews) { SimulationObjectProxy sensingProxy = null; SimulationObjectProxy targetProxy = null; Vec3D sensingLocation = null; Vec3D targetsLocation = null; LocationValue senLocation = null; LocationValue tarLocation = null; double distance = 0.0; SensorArrayValue sav = null; DataValue targetsAttribute = null; string ownerID = null; string objectType = null; DetectedAttributeValue detectedAttribute; AttributeCollectionValue singleAttributeCollection = null; bool isSensed = false; // The dictionary is constantly created in this method // Dictionary <string, AttributeCollectionValue> singleObjectView; //AD to improve this later: // for each object in the visible ObjectDistances collection // for each object after the current index // check for the index object's view of the nested object // check for the nested object's view of the index object //Possible hangup is the "All" emitter. int x = 0; //Each object senses each other object //foreach (string sensorObjectID in listOfObjectIDs) foreach (KeyValuePair <string, List <string> > networks in networkRosters) { if (!activeSensorNetworks[networks.Key]) { continue; } foreach (string sensorObjectID in networkObjects[networks.Key]) { sensingProxy = objectProxies[sensorObjectID]; objectType = sensingProxy.GetObjectType(); senLocation = sensingProxy["Location"].GetDataValue() as LocationValue; if (senLocation.exists) { ownerID = ((StringValue)sensingProxy["OwnerID"].GetDataValue()).value; singleObjectView = new Dictionary <string, AttributeCollectionValue>(); x++; //foreach (string targetObjectID in listOfObjectIDs) foreach (List <string> objects in networkObjects.Values) { if (objects.Contains(sensorObjectID)) { if (((EmitterValue)sensingProxy["Emitters"].GetDataValue()).emitters.ContainsKey("Invisible")) //OR if it's the "master" object for a region?? -lisa { continue; } string target = sensorObjectID; singleAttributeCollection = new AttributeCollectionValue(); foreach (KeyValuePair <string, AttributeInfo> simModelAtt in simModel.objectModel.objects[objectType].attributes) { if (!simModelAtt.Value.ownerObservable == true) { continue; } //if (!sensingProxy.GetKeys().Contains(simModelAtt.Key)) // continue; DataValue t = sensingProxy[simModelAtt.Key].GetDataValue(); if (t.dataType == "CustomAttributesType") { Dictionary <string, DataValue> copiedDict = CopyFromCustomAttributes(((CustomAttributesValue)t).attributes); t = new CustomAttributesValue(); ((CustomAttributesValue)t).attributes = copiedDict; } detectedAttribute = new DetectedAttributeValue(); detectedAttribute.stdDev = 100; detectedAttribute.value = DataValueFactory.BuildFromDataValue(t); AddAttributeToACV(ref singleAttributeCollection, simModelAtt.Key, detectedAttribute); }//end foreach sensable attribute if (!allObjectsViews.ContainsKey(sensorObjectID)) { allObjectsViews.Add(sensorObjectID, new Dictionary <string, AttributeCollectionValue>()); } if (!objectViews.ContainsKey(sensorObjectID)) { objectViews.Add(sensorObjectID, new ObjectsAttributeCollection()); } //update the global "allObjectViews". The return from UpdateObject is the collection of attributes //that have changed. These attributes are stored in allObjectsViews and then sent out //to users. AttributeCollectionValue changedAttributes = objectViews[sensorObjectID].UpdateObject(target, singleAttributeCollection); //if (changedAttributes != null && selectedRangeRingLevel != RangeRingLevels.DISABLED) //{ // CalculateRangeRings(ref changedAttributes, ref sensingProxy); //} if (changedAttributes != null) { allObjectsViews[sensorObjectID].Add(target, changedAttributes); } else//this is so there is at least the empty entry for the detected object so //you still know it is detected. { if (!allObjectsViews[sensorObjectID].ContainsKey(target)) { allObjectsViews[sensorObjectID].Add(target, new AttributeCollectionValue()); } } } else { foreach (string targetObjectID in objects) {//sensing and target objects are not the same targetProxy = objectProxies[targetObjectID]; tarLocation = targetProxy["Location"].GetDataValue() as LocationValue; if (tarLocation.exists) { EmitterValue emitters = targetProxy["Emitters"].GetDataValue() as EmitterValue; if (emitters.emitters.ContainsKey("All")) { //if an object has an all emitter, retrieve all attributes without sensing algorithm AttributeCollectionValue atts = new AttributeCollectionValue(); if (singleObjectView.ContainsKey(targetObjectID)) { atts = singleObjectView[targetObjectID]; } SenseAllAttributes(ref atts, targetProxy); singleObjectView[targetObjectID] = atts; isSensed = true; if (!allObjectsViews.ContainsKey(sensorObjectID)) { allObjectsViews.Add(sensorObjectID, new Dictionary <string, AttributeCollectionValue>()); } if (!objectViews.ContainsKey(sensorObjectID)) { objectViews.Add(sensorObjectID, new ObjectsAttributeCollection()); } //update the global "allObjectViews". The return from UpdateObject is the collection of attributes //that have changed. These attributes are stored in allObjectsViews and then sent out //to users. AttributeCollectionValue changedAttributes = objectViews[sensorObjectID].UpdateObject(targetObjectID, atts); //if (changedAttributes != null && selectedRangeRingLevel == RangeRingLevels.FULL) //{//the only way to sense a "target" here is for FULL ring display // CalculateRangeRings(ref changedAttributes, ref targetProxy); //} if (changedAttributes != null) { allObjectsViews[sensorObjectID].Add(targetObjectID, changedAttributes); } else//this is so there is at least the empty entry for the detected object so //you still know it is detected. { if (!allObjectsViews[sensorObjectID].ContainsKey(targetObjectID)) { allObjectsViews[sensorObjectID].Add(targetObjectID, new AttributeCollectionValue()); } } } else if (emitters.emitters.ContainsKey("Invisible")) //or if object is "master" for moving region -lisa { continue; } else {//object does not have an all emitter, continue to check each emitter value AttributeCollectionValue atts = new AttributeCollectionValue(); if (Omniscience) { if (singleObjectView.ContainsKey(targetObjectID)) { atts = singleObjectView[targetObjectID]; } SenseAllAttributes(ref atts, targetProxy); singleObjectView[targetObjectID] = atts; isSensed = true; if (!allObjectsViews.ContainsKey(sensorObjectID)) { allObjectsViews.Add(sensorObjectID, new Dictionary <string, AttributeCollectionValue>()); } if (!objectViews.ContainsKey(sensorObjectID)) { objectViews.Add(sensorObjectID, new ObjectsAttributeCollection()); } //update the global "allObjectViews". The return from UpdateObject is the collection of attributes //that have changed. These attributes are stored in allObjectsViews and then sent out //to users. AttributeCollectionValue changedAttributes = objectViews[sensorObjectID].UpdateObject(targetObjectID, atts); //if (changedAttributes != null && selectedRangeRingLevel == RangeRingLevels.FULL) //{//the only way to sense a "target" here is for FULL ring display // CalculateRangeRings(ref changedAttributes, ref targetProxy); //} if (changedAttributes != null) { allObjectsViews[sensorObjectID].Add(targetObjectID, changedAttributes); } else//this is so there is at least the empty entry for the detected object so //you still know it is detected. { if (!allObjectsViews[sensorObjectID].ContainsKey(targetObjectID)) { allObjectsViews[sensorObjectID].Add(targetObjectID, new AttributeCollectionValue()); } } continue; } sensingLocation = new Vec3D(senLocation); targetsLocation = new Vec3D(tarLocation); isSensed = false; distance = sensingLocation.ScalerDistanceTo(targetsLocation); sav = sensingProxy["Sensors"].GetDataValue() as SensorArrayValue; foreach (SensorValue sv in sav.sensors) { if (distance < sv.maxRange) { //Find obstructions List <SimulationObjectProxy> obstructions = FindObstructions(sensingLocation, targetsLocation); foreach (KeyValuePair <string, List <ConeValue> > kvp in sv.ranges) { //Key is the attribute being sensed, value is a list of cones if (kvp.Key == "All") { atts = new AttributeCollectionValue(); if (singleObjectView.ContainsKey(targetObjectID)) { atts = singleObjectView[targetObjectID]; } SenseAllAttributes(ref atts, targetProxy); singleObjectView[targetObjectID] = atts; isSensed = true; } else //not an All sensor, so run detection algorithm {//Added in main-line if (!emitters.emitters.ContainsKey(kvp.Key)) { continue; } //Custom attributes fix: DataValue currentDataValue; try { currentDataValue = targetProxy[kvp.Key].GetDataValue(); } catch { currentDataValue = targetProxy["CustomAttributes"].GetDataValue(); currentDataValue = ((CustomAttributesValue)currentDataValue)[kvp.Key]; //will throw an error here if object doesn't contain custom atts, or //if it doesnt contain the specified custom att. } bool isObstructed = false; foreach (SimulationObjectProxy reg in obstructions) { foreach (string attributeBlocked in ((StringListValue)reg["BlocksSensorTypes"].GetDataValue()).strings) { if (kvp.Key == attributeBlocked) { isObstructed = true; } } } if (isObstructed) { detectedAttribute = new DetectedAttributeValue(); detectedAttribute.value = DataValueFactory.BuildValue(currentDataValue.dataType); detectedAttribute.confidence = 0; //continue; } else { targetsAttribute = DataValueFactory.BuildFromDataValue(currentDataValue); //ev is emitters Dictionary <string, double> emitterCollection = emitters.emitters[kvp.Key]; detectedAttribute = new DetectedAttributeValue(); detectedAttribute = ObjectMath.Detection(senLocation, tarLocation, targetsAttribute, kvp.Value, emitterCollection, obstructions, ref randomGenerator); } if (detectedAttribute != null) { singleAttributeCollection = new AttributeCollectionValue(); if (singleObjectView.ContainsKey(targetObjectID)) { singleAttributeCollection = singleObjectView[targetObjectID]; } AddAttributeToACV(ref singleAttributeCollection, kvp.Key, detectedAttribute); isSensed = true; } } }//end foreach attribute in sensor //if the object has any attributes sensed, fill in some other info for the object's view. if (isSensed) { detectedAttribute = new DetectedAttributeValue(); detectedAttribute.stdDev = 100; detectedAttribute.value = targetProxy["ID"].GetDataValue(); if (singleAttributeCollection == null) { singleAttributeCollection = new AttributeCollectionValue(); } if (!singleObjectView.ContainsKey(targetObjectID)) { singleObjectView.Add(targetObjectID, singleAttributeCollection); } singleAttributeCollection = singleObjectView[targetObjectID]; AddAttributeToACV(ref singleAttributeCollection, "ID", detectedAttribute); detectedAttribute = new DetectedAttributeValue(); detectedAttribute.stdDev = 100; detectedAttribute.value = targetProxy["OwnerID"].GetDataValue(); AddAttributeToACV(ref singleAttributeCollection, "OwnerID", detectedAttribute); } //end if isSensed. } } //end foreach sensor in sensor array if (singleObjectView.ContainsKey(targetObjectID)) { AttributeCollectionValue attr = singleObjectView[targetObjectID]; if (!allObjectsViews.ContainsKey(sensorObjectID)) { allObjectsViews.Add(sensorObjectID, new Dictionary <string, AttributeCollectionValue>()); } if (!objectViews.ContainsKey(sensorObjectID)) { objectViews.Add(sensorObjectID, new ObjectsAttributeCollection()); } if (attr.attributes.ContainsKey("CustomAttributes")) { DataValue t = ((DetectedAttributeValue)attr["CustomAttributes"]).value; double conf = ((DetectedAttributeValue)attr["CustomAttributes"]).confidence; Dictionary <string, DataValue> copiedDict = CopyFromCustomAttributes(((CustomAttributesValue)t).attributes); t = new CustomAttributesValue(); ((CustomAttributesValue)t).attributes = copiedDict; attr.attributes.Remove("CustomAttributes"); attr.attributes.Add("CustomAttributes", DataValueFactory.BuildDetectedValue(t, Convert.ToInt32(conf))); } //update the global "allObjectViews". The return from UpdateObject is the collection of attributes //that have changed. These attributes are stored in allObjectsViews and then sent out //to users. AttributeCollectionValue changedAttributes = objectViews[sensorObjectID].UpdateObject(targetObjectID, attr); //if (changedAttributes != null && selectedRangeRingLevel == RangeRingLevels.FULL) //{//the only way to sense a "target" here is for FULL ring display // CalculateRangeRings(ref changedAttributes, ref targetProxy); //} if (changedAttributes != null) { allObjectsViews[sensorObjectID].Add(targetObjectID, changedAttributes); } else//this is so there is at least the empty entry for the detected object so //you still know it is detected. { if (!allObjectsViews[sensorObjectID].ContainsKey(targetObjectID)) { allObjectsViews[sensorObjectID].Add(targetObjectID, new AttributeCollectionValue()); } } } else { if (objectViews.ContainsKey(sensorObjectID)) { if (objectViews[sensorObjectID].ContainsObject(targetObjectID)) { objectViews[sensorObjectID].RemoveObject(targetObjectID); //if you once knew of this object, and now don't, remove it from object's view. } } } } //end emitter detection } //end if target is visible } } } //end foreach target object } //end if sensor is visible } //end of foreach sensing object } //end of Foreach sensor network if (x > 0) { //Console.Out.WriteLine("ViewPro: {0} objects were sensing at time {1}.", x, currentTick / 1000); } }
static void Main(string[] args) { Polygon2D poly = new Polygon2D(); poly.AddVertex(new Vec2D(1, 1)); poly.AddVertex(new Vec2D(4, 1)); poly.AddVertex(new Vec2D(2.5, 3)); poly.AddVertex(new Vec2D(4, 3)); poly.AddVertex(new Vec2D(4, 4)); poly.AddVertex(new Vec2D(2, 3.5)); bool r; r = Polygon2D.IsPointInside(poly, new Vec2D(5, 3)); //false r = Polygon2D.IsPointInside(poly, new Vec2D(2, 2)); //true r = Polygon2D.IsPointInside(poly, new Vec2D(3.5, 3.5)); //true r = Polygon2D.IsPointInside(poly, new Vec2D(1, 3.5)); //false r = Polygon2D.IsPointInside(poly, new Vec2D(3, 2.5)); //false r = Polygon2D.DoLinesIntersect(new Vec2D(0, 2), new Vec2D(3, 0), new Vec2D(1, 1), new Vec2D(3, 3)); //true r = Polygon2D.DoLinesIntersect(new Vec2D(0, 2), new Vec2D(3, 0), new Vec2D(2, 1), new Vec2D(3, 3)); //false DataValue dv = DataValueFactory.BuildValue("CapabilityType"); ((CapabilityValue)dv).effects.Add(new CapabilityValue.Effect("foo", 45, 10, .50)); ((CapabilityValue)dv).effects.Add(new CapabilityValue.Effect("foo", 100, 5, .25)); string s = DataValueFactory.XMLSerialize(dv); DataValue dv2 = DataValueFactory.XMLDeserialize(s); DataValue dv3 = DataValueFactory.BuildValue("VulnerabilityType"); VulnerabilityValue.Transition t = new VulnerabilityValue.Transition("dead"); t.conditions.Add(new VulnerabilityValue.TransitionCondition("foo", 50, 0, 0)); t.conditions.Add(new VulnerabilityValue.TransitionCondition("bar", 20, 0, 0)); ((VulnerabilityValue)dv3).transitions.Add(t); t = new VulnerabilityValue.Transition("hurt"); t.conditions.Add(new VulnerabilityValue.TransitionCondition("foo", 25, 0, 0)); ((VulnerabilityValue)dv3).transitions.Add(t); s = DataValueFactory.XMLSerialize(dv3); DataValue dv4 = DataValueFactory.XMLDeserialize(s); System.Console.WriteLine(s == DataValueFactory.XMLSerialize(dv4)); DataValue dv5 = DataValueFactory.BuildValue("StateTableType"); DataValue dv6 = DataValueFactory.BuildValue("AttributeCollectionType"); ((StateTableValue)dv5).states["foo"] = DataValueFactory.BuildValue("DoubleType"); ((AttributeCollectionValue)dv6).attributes["foo2"] = DataValueFactory.BuildValue("DoubleType"); ((StateTableValue)dv5).states["bar"] = dv6; s = DataValueFactory.XMLSerialize(dv5); DataValue dv7 = DataValueFactory.XMLDeserialize(s); DataValue dv8 = DataValueFactory.BuildValue("StringListType"); ((StringListValue)dv8).strings.Add("Foo"); ((StringListValue)dv8).strings.Add("Bar"); s = DataValueFactory.XMLSerialize(dv8); dv8 = DataValueFactory.XMLDeserialize(s); DataValue dv9 = DataValueFactory.BuildValue("PolygonType"); ((PolygonValue)dv9).points.Add(new PolygonValue.PolygonPoint(0, 0)); ((PolygonValue)dv9).points.Add(new PolygonValue.PolygonPoint(10.234, 34.097)); ((PolygonValue)dv9).points.Add(new PolygonValue.PolygonPoint(10.234, 1.2)); s = DataValueFactory.XMLSerialize(dv9); DataValue dv10 = DataValueFactory.XMLDeserialize(s); }