protected override void Awake()
        {
            base.Awake();
            m_CharCtrl = GetComponent <CharacterController>();
            m_Input    = GetComponent <PlayerInput>();
            m_Animator = GetComponent <Animator>();

            dataSettings.GenerateId(gameObject);
        }
Example #2
0
 protected override void Awake()
 {
     base.Awake();
     dataSettings.GenerateId(gameObject);
 }