public static int ClearDailyArmyRandomSeeds(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); dataSectionBattle.ClearDailyArmyRandomSeeds(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_EveryTimeArmyRandomSeedDict(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, dataSectionBattle.EveryTimeArmyRandomSeedDict); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { DataSectionBattle o = new DataSectionBattle(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int ClearProcesingBattleInfo(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); dataSectionBattle.ClearProcesingBattleInfo(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_ArenaBattleStatus(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushEnum(l, (int)dataSectionBattle.ArenaBattleStatus); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int get_BattleRoomId(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, dataSectionBattle.BattleRoomId); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetArmyRandomSeed(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); int armyRandomSeed = dataSectionBattle.GetArmyRandomSeed(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, armyRandomSeed); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SerializeToClient(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); object o = dataSectionBattle.SerializeToClient(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_GotBattleTreasureIds(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); List <int> gotBattleTreasureIds; LuaObject.checkType <List <int> >(l, 2, out gotBattleTreasureIds); dataSectionBattle.GotBattleTreasureIds = gotBattleTreasureIds; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Teams(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); Dictionary <int, List <int> > teams; LuaObject.checkType <Dictionary <int, List <int> > >(l, 2, out teams); dataSectionBattle.Teams = teams; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int RemoveEveryTimeArmyRandomSeed(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); int battleId; LuaObject.checkType(l, 2, out battleId); dataSectionBattle.RemoveEveryTimeArmyRandomSeed(battleId); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int AddBattleTreasureId(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); int id; LuaObject.checkType(l, 2, out id); dataSectionBattle.AddBattleTreasureId(id); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_EveryTimeArmyRandomSeedDict(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); Dictionary <int, int> everyTimeArmyRandomSeedDict; LuaObject.checkType <Dictionary <int, int> >(l, 2, out everyTimeArmyRandomSeedDict); dataSectionBattle.EveryTimeArmyRandomSeedDict = everyTimeArmyRandomSeedDict; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_BattleRoomId(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); ulong battleRoomId; LuaObject.checkType(l, 2, out battleRoomId); dataSectionBattle.BattleRoomId = battleRoomId; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ArenaBattleRandomSeed(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); int arenaBattleRandomSeed; LuaObject.checkType(l, 2, out arenaBattleRandomSeed); dataSectionBattle.ArenaBattleRandomSeed = arenaBattleRandomSeed; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int InitProcessingBattle(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); ProcessingBattle info; LuaObject.checkType <ProcessingBattle>(l, 2, out info); dataSectionBattle.InitProcessingBattle(info); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ArenaBattleStatus(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); ArenaBattleStatus arenaBattleStatus; LuaObject.checkEnum <ArenaBattleStatus>(l, 2, out arenaBattleStatus); dataSectionBattle.ArenaBattleStatus = arenaBattleStatus; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int GetTeam(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); int teamTypeId; LuaObject.checkType(l, 2, out teamTypeId); List <int> team = dataSectionBattle.GetTeam(teamTypeId); LuaObject.pushValue(l, true); LuaObject.pushValue(l, team); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SetTeam(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); int teamTypeId; LuaObject.checkType(l, 2, out teamTypeId); List <int> heroes; LuaObject.checkType <List <int> >(l, 3, out heroes); dataSectionBattle.SetTeam(teamTypeId, heroes); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int SetProcessingBattleInfo(IntPtr l) { int result; try { DataSectionBattle dataSectionBattle = (DataSectionBattle)LuaObject.checkSelf(l); BattleType type; LuaObject.checkEnum <BattleType>(l, 2, out type); int typeId; LuaObject.checkType(l, 3, out typeId); dataSectionBattle.SetProcessingBattleInfo(type, typeId); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }