void SetUpPanel() { dataPanelObject = Instantiate(dataPanelPrefab, transform.position, transform.rotation) as GameObject; dataPanel = dataPanelObject.GetComponent <DataPointPanel>(); dataPanel.SetUpPanelWithNewDataPoint(this); dataPanelIsSetUp = true; }
void TearDownPanel() { Destroy(dataPanelObject); dataPanel = null; dataPanelIsSetUp = false; }